/
node.go
297 lines (250 loc) · 6.13 KB
/
node.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
package node
import (
"context"
"errors"
"fmt"
"log"
"net"
"net/netip"
"strconv"
"sync"
"sync/atomic"
"time"
"github.com/flynn/noise"
"golang.org/x/net/ipv4"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/credentials/insecure"
"google.golang.org/grpc/status"
conn "github.com/caldog20/overlay/node/conn"
tun "github.com/caldog20/overlay/node/tun"
"github.com/caldog20/overlay/pkg/header"
controllerv1 "github.com/caldog20/overlay/proto/gen/controller/v1"
)
type Node struct {
conn *conn.Conn // This will change to multiple conns in future
tun tun.Tun
id uint32
ip netip.Prefix
prefOutboundIP netip.Addr
discoveredEndpoint netip.AddrPort
maps struct {
l sync.RWMutex
id map[uint32]*Peer // for RX
ip map[netip.Addr]*Peer // for TX
}
noise struct {
l sync.RWMutex
keyPair noise.DHKey
}
running atomic.Bool
controller controllerv1.ControllerServiceClient
// Temp
port uint16
controllerAddr string
controllerDiscoveryEndpoint *net.UDPAddr
}
func NewNode(port uint16, controller string) (*Node, error) {
node := new(Node)
node.maps.id = make(map[uint32]*Peer)
node.maps.ip = make(map[netip.Addr]*Peer)
// Try to load key from disk
keypair, err := LoadKeyFromDisk()
if err != nil {
keypair, err = GenerateNewKeypair()
if err != nil {
log.Fatal(err)
}
}
node.noise.keyPair = keypair
if port > 65535 {
return nil, errors.New("invalid udp port")
}
node.conn, err = conn.NewConn(port)
if err != nil {
return nil, err
}
_, p, err := net.SplitHostPort(node.conn.LocalAddr().String())
if err != nil {
return nil, err
}
finalPort, err := strconv.ParseUint(p, 10, 16)
if err != nil {
return nil, err
}
node.port = uint16(finalPort)
node.tun, err = tun.NewTun()
if err != nil {
return nil, err
}
// TODO Fix this/move when fixing login/register flow
ctx, _ := context.WithTimeout(context.Background(), time.Second*10)
gconn, err := grpc.DialContext(
ctx,
controller,
grpc.WithBlock(),
grpc.WithTransportCredentials(insecure.NewCredentials()),
)
if err != nil {
log.Fatal("error connecting to controller grpc: ", err)
}
node.controller = controllerv1.NewControllerServiceClient(gconn)
node.controllerAddr = controller
addr, _, err := net.SplitHostPort(node.controllerAddr)
if err != nil {
log.Fatalf("error parsing controller address: %s", err)
}
da, err := net.ResolveUDPAddr("udp", fmt.Sprintf("%s:%d", addr, 5050))
if err != nil {
log.Fatal("error resolving controller udp address: %s", err)
}
node.controllerDiscoveryEndpoint = da
return node, nil
}
func (node *Node) loginOrRegister() error {
if err := node.Login(); err != nil {
s, _ := status.FromError(err)
if s.Code() == codes.NotFound {
err = node.Register()
if err != nil {
return err
} else {
return node.Login()
}
} else {
return err
}
}
return nil
}
func (node *Node) Run(ctx context.Context) error {
// Register with controller
err := node.loginOrRegister()
if err != nil {
return err
}
// Configure tunnel ip/routes
err = node.tun.ConfigureIPAddress(node.ip)
if err != nil {
return err
}
// Initially set endpoints
err = node.SendDiscoveryRequest()
if err != nil {
return err
}
go node.ReadUDPPackets(node.OnUDPPacket, 0)
go node.ReadTunPackets(node.OnTunnelPacket)
node.StartUpdateStream(ctx)
// TODO
<-ctx.Done()
node.conn.Close()
node.tun.Close()
//for _, peer := range node.maps.id {
// if peer.running.Load() {
// peer.cancel()
// }
//}
return nil
}
func (node *Node) lookupPeer(id uint32) (*Peer, bool) {
node.maps.l.RLock()
peer, found := node.maps.id[id]
node.maps.l.RUnlock()
if !found {
return nil, false
}
// TODO temporary sanity check if peer is somehow nil
if peer == nil {
panic("Peer is nil")
}
return peer, true
}
func (node *Node) OnUDPPacket(buffer *InboundBuffer, index int) {
err := buffer.header.Parse(buffer.in)
if err != nil {
log.Println(err)
PutInboundBuffer(buffer)
return
}
// Lookup Peer based on index
sender := buffer.header.SenderIndex
// Peer found, check message type and handle accordingly
switch buffer.header.Type {
// Remote peer sent handshake message
case header.Handshake:
peer, found := node.lookupPeer(sender)
if !found {
PutInboundBuffer(buffer)
log.Printf("[inbound] peer with index %d not found", sender)
return
}
buffer.peer = peer
// Callee responsible to returning buffer to pool
if peer.running.Load() {
peer.handshakes <- buffer
}
return
// Remote peer sent encrypted data
case header.Data:
// Callee responsible to returning buffer to pool
peer, found := node.lookupPeer(sender)
if !found {
PutInboundBuffer(buffer)
log.Printf("[inbound] peer with index %d not found", sender)
return
}
buffer.peer = peer
peer.InboundPacket(buffer)
return
// Remote peer sent punch packet
case header.Punch:
log.Printf("[inbound] received punch packet from peer %d", sender)
PutInboundBuffer(buffer)
return
case header.Discovery:
// Logic to process stun/discovery responses
node.HandleDiscoveryResponse(buffer)
PutInboundBuffer(buffer)
return
default:
log.Printf("[inbound] unmatched header: %s", buffer.header.String())
PutInboundBuffer(buffer)
return
}
}
func (node *Node) OnTunnelPacket(buffer *OutboundBuffer) {
ipHeader, err := ipv4.ParseHeader(buffer.packet)
if err != nil {
log.Println("[outbound] failed to parse ipv4 header")
PutOutboundBuffer(buffer)
return
}
// TODO Move this
if ipHeader.Dst.Equal(node.ip.Addr().AsSlice()) {
// destination is local tunnel, drop
PutOutboundBuffer(buffer)
return
}
// TODO Firewall implementation
// Check for broadcasting and block
dst, _ := netip.AddrFromSlice(ipHeader.Dst.To4())
if !node.ip.Masked().Contains(dst) {
// destination is not in network, drop
PutOutboundBuffer(buffer)
return
}
// Lookup peer
node.maps.l.RLock()
peer, found := node.maps.ip[dst]
node.maps.l.RUnlock()
if !found {
// peer not found, drop
log.Printf("[outbound] peer with ip %s not found", dst.String())
PutOutboundBuffer(buffer)
//node.UpdateNodes()
return
}
peer.OutboundPacket(buffer)
return
}