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transport.go
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transport.go
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package node
import (
"log"
"net"
"time"
"github.com/caldog20/overlay/pkg/header"
)
func (peer *Peer) contextDone() bool {
select {
case <-peer.ctx.Done():
return true
default:
return false
}
}
func (peer *Peer) Inbound() {
// log.Print("starting inbound routine")
defer peer.wg.Done()
var err error
for buffer := range peer.inbound {
// nil value is signal to exit the routine
if buffer == nil {
return
}
peer.pendingLock.RLock()
peer.noise.rx.SetNonce(buffer.header.Counter)
buffer.packet, err = peer.noise.rx.Decrypt(
buffer.packet[:0],
nil,
buffer.in[header.HeaderLen:buffer.size],
)
if err != nil {
log.Println("decrypt failed")
PutInboundBuffer(buffer)
peer.pendingLock.RUnlock()
continue
}
peer.pendingLock.RUnlock()
peer.timers.receivedPacket.Reset(TimerRxTimeout)
if len(buffer.packet) > 0 {
// TODO: Check source IP here and ensure it matches peer's Ip
// Firewall implementation
peer.node.tun.Write(buffer.packet)
}
peer.UpdateEndpoint(buffer.raddr)
PutInboundBuffer(buffer)
}
}
func (peer *Peer) Outbound() {
defer peer.wg.Done()
for buffer := range peer.outbound {
// nil value is signal to exit the routine
if buffer == nil {
return
}
peer.pendingLock.RLock()
out, err := buffer.header.Encode(
buffer.out,
header.Data,
peer.node.id,
peer.noise.tx.Nonce(),
)
out, err = peer.noise.tx.Encrypt(out, nil, buffer.packet[:buffer.size])
if err != nil {
log.Println("encrypt failed")
PutOutboundBuffer(buffer)
peer.pendingLock.RUnlock()
continue
}
peer.timers.keepalive.Reset(TimerKeepalive)
// peer.timers.sentPacket.Stop()
// peer.timers.sentPacket.Reset(TimerKeepalive)
peer.pendingLock.RUnlock()
// To protect endpoint changes
peer.mu.RLock()
peer.node.conn.WriteToUDP(out, peer.raddr)
peer.mu.RUnlock()
// log.Printf("Sent data to %s - len: %d", p.remote.String(), elem.size)
PutOutboundBuffer(buffer)
}
}
func (peer *Peer) UpdateEndpoint(addr *net.UDPAddr) {
peer.mu.RLock()
var paddr *net.UDPAddr
paddr = peer.raddr
peer.mu.RUnlock()
if !paddr.IP.Equal(addr.IP) || paddr.Port != addr.Port {
peer.mu.Lock()
log.Printf("Updating peer remote address")
// copy values here?
*peer.raddr = *addr
peer.mu.Unlock()
}
}
func (peer *Peer) UpdateEndpointLocked(addr *net.UDPAddr) {
var paddr *net.UDPAddr
paddr = peer.raddr
if !paddr.IP.Equal(addr.IP) || paddr.Port != addr.Port {
log.Printf("Updating peer remote address")
*peer.raddr = *addr
}
}
func (peer *Peer) RequestPunch() {
peer.mu.RLock()
defer peer.mu.RUnlock()
peer.node.RequestPunch(peer.ID)
}
func (peer *Peer) TrySendHandshake(retry bool) {
peer.counters.handshakeRetries.Add(1)
// TODO validate placement of lock here
if retry {
attempts := peer.counters.handshakeRetries.Load()
if attempts > CountHandshakeRetries {
// Peer never responded to handshakes, so flush all queues, and reset state
log.Println("peer handshake retries exceeded, resetting peer state to idle")
peer.timers.handshakeSent.Stop()
peer.ResetState()
return
}
peer.RequestPunch()
log.Printf("retrying handshake attempt %d", peer.counters.handshakeRetries.Load())
}
peer.mu.Lock()
defer peer.mu.Unlock()
err := peer.InitHandshake(true)
if err != nil {
panic(err)
}
buffer := GetOutboundBuffer()
peer.handshakeP1(buffer)
peer.timers.handshakeSent.Stop()
peer.timers.handshakeSent.Reset(time.Second * 3)
}
// TODO completely rewrite this with proper state tracking and error handling
func (peer *Peer) Handshake() {
defer peer.wg.Done()
// log.Print("starting handshake routine")
// TODO handshake completion function
for buffer := range peer.handshakes {
// nil value is signal to exit the routine
if buffer == nil {
return
}
//log.Printf("peer %d - received handshake message - remote: %s", peer.ID, peer.raddr.String())
// received handshake inbound, process
state := peer.noise.state.Load()
switch state {
case 0: // receiving first handshake message as responder
if buffer.header.Counter != 0 {
panic("header counter doesnt match state 0")
}
err := peer.handshakeP2(buffer)
if err != nil {
panic(err)
}
peer.noise.state.Store(2)
peer.inTransport.Store(true)
peer.pendingLock.Unlock()
peer.counters.handshakeRetries.Store(0)
peer.timers.handshakeSent.Stop()
peer.timers.keepalive.Reset(TimerKeepalive + time.Second*5)
// Handshake finished
case 1: // receiving handshake response as initiator
if buffer.header.Counter != 1 {
panic("header counter doesnt match state 1")
}
err := peer.handshakeP2(buffer)
if err != nil {
panic(err)
}
peer.noise.state.Store(2)
peer.inTransport.Store(true)
peer.pendingLock.Unlock()
peer.timers.handshakeSent.Stop()
peer.counters.handshakeRetries.Store(0)
peer.timers.keepalive.Reset(TimerKeepalive)
// Handshake finished
case 2: // Receiving new handshake from peer, lock and consume handshake initiation
peer.pendingLock.Lock()
// TODO Do something better here
// Peer roaming possibly
peer.UpdateEndpoint(buffer.raddr)
err := peer.handshakeP2(buffer)
if err != nil {
panic(err)
}
peer.noise.state.Store(2)
peer.inTransport.Store(true)
peer.pendingLock.Unlock()
peer.timers.handshakeSent.Stop()
peer.counters.handshakeRetries.Store(0)
peer.timers.keepalive.Reset(TimerKeepalive)
peer.timers.receivedPacket.Reset(TimerRxTimeout)
default:
panic("out of sequence handshake message received")
}
}
}
//func (peer *Peer) SendPending() {
// //peer.pendingLock.Lock()
// //defer peer.pendingLock.Unlock()
// //peer.mu.RLock()
// //peer.mu.RUnlock()
//
// for {
// buffer, ok := <-peer.pending
// if !ok {
// return
// }
// peer.mu.RLock()
// out, err := buffer.header.Encode(buffer.out, Data, peer.node.id, peer.noise.tx.Nonce())
// out, err = peer.noise.tx.Encrypt(out, nil, buffer.packet[:buffer.size])
// if err != nil {
// // TODO, if encrypt fails then reset state and start over
// // Maybe generalize outbound sending and use here?
// log.Println("encrypt failed for pending packet")
// peer.mu.RUnlock()
// PutOutboundBuffer(buffer)
// continue
// }
// peer.node.conn.WriteToUdp(out, peer.raddr)
// peer.mu.RUnlock()
// PutOutboundBuffer(buffer)
// }
//}
func (peer *Peer) handshakeP1(buffer *OutboundBuffer) {
// encode header
final, _ := buffer.header.Encode(buffer.out, header.Handshake, peer.node.id, 0)
final, _, _, err := peer.noise.hs.WriteMessage(final, nil)
if err != nil {
panic("error writing first handshake message")
}
peer.noise.state.Store(1)
peer.node.conn.WriteToUDP(final, peer.raddr)
PutOutboundBuffer(buffer)
log.Printf("peer %d - sent handshake message - remote: %s", peer.ID, peer.raddr.String())
}
// TODO Refactor this
func (peer *Peer) handshakeP2(buffer *InboundBuffer) error {
peer.mu.Lock()
defer peer.mu.Unlock()
defer PutInboundBuffer(buffer)
var err error
if peer.noise.initiator {
_, peer.noise.tx, peer.noise.rx, err = peer.noise.hs.ReadMessage(
nil,
buffer.in[header.HeaderLen:buffer.size],
)
if err != nil {
return err
}
peer.raddr = buffer.raddr
peer.noise.hs = nil
} else {
// peer.mu.Lock()
// Initialze handshake for responder
err = peer.InitHandshake(false)
if err != nil {
return err
}
// Read handshake init and response
_, _, _, err = peer.noise.hs.ReadMessage(nil, buffer.in[header.HeaderLen:buffer.size])
if err != nil {
return err
}
peer.UpdateEndpointLocked(buffer.raddr)
outbuf := GetOutboundBuffer()
defer PutOutboundBuffer(outbuf)
final, _ := outbuf.header.Encode(outbuf.out, header.Handshake, peer.node.id, 1)
final, peer.noise.rx, peer.noise.tx, err = peer.noise.hs.WriteMessage(final, nil)
if err != nil {
return err
}
peer.node.conn.WriteToUDP(final, peer.raddr)
}
return nil
}
func (peer *Peer) HandshakeTimeout() {
if peer.noise.state.Load() > 0 {
peer.inTransport.Store(false)
// Handshake response not received, send another handshake
log.Printf("peer %d handshake response timeout", peer.ID)
if peer.noise.initiator {
peer.TrySendHandshake(true)
}
}
}
func (peer *Peer) TXTimeout() {
if len(peer.outbound) == 0 {
log.Printf("peer %d sending keepalive", peer.ID)
// Queue up empty packet
buffer := GetOutboundBuffer()
buffer.peer = peer
peer.outbound <- buffer
}
}
func (peer *Peer) RXTimeout() {
log.Println("RX TIMEOUT")
if !peer.inTransport.Load() {
return
}
peer.timers.keepalive.Stop()
peer.timers.receivedPacket.Stop()
peer.pendingLock.Lock()
peer.noise.state.Store(0)
// TODO Fix this
peer.mu.RLock()
initiator := peer.noise.initiator
peer.mu.RUnlock()
if !initiator {
log.Println("RX Timeout but not initiator, resetting peer state")
peer.timers.receivedPacket.Stop()
peer.timers.handshakeSent.Stop()
peer.ResetState()
return
}
peer.TrySendHandshake(true)
}