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Some mods use a ton of materials, this cause issue because when running some maps, the clients will crash.
Ideally the clients should have an higher r_xassetnum value.
r_xassetnum
This works on a server:
r_xassetnum "material=2560 xmodel=2048 xanim=3200 image=3000"
The text was updated successfully, but these errors were encountered:
Can't raise material limit that easy, sorry.
Sorry, something went wrong.
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Some mods use a ton of materials, this cause issue because when running some maps, the clients will crash.
Ideally the clients should have an higher
r_xassetnum
value.This works on a server:
The text was updated successfully, but these errors were encountered: