You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As I can see, there is no reallocation for items (aka WeaponDef xassets). But during RE configstring types I have found few functions where used limit to 128 items so If you have patched xasset up to, for example, 256 items - precache will not work and game will throw "item not precached" errors.
I know, that's a common problem for many mods when you can't get more than 128 weapons at the time and it'll be great to see that reallocation. As I know, in usercmds there's field called "byte weapon" so looks like its ok to increase limit to 256.
Also there's a lot of xrefs to these arrays and that's the reason why there's no allocations for now?
The text was updated successfully, but these errors were encountered:
I know about the weapon asset issue. Well there are a shit load of references and arrays involved into it. I have patched in iw3mp.exe around 300 base offsets I believe. Now there are also arrays with 128 entries in playerState_t struct. you can hardly expand them here. You need some kind of compression I think. Anyway because I would have to do that time consuming patching on the server side program as well I kinda gave up with it. You can only load 128 weapon assets and that is it atm.
As I can see, there is no reallocation for items (aka WeaponDef xassets). But during RE configstring types I have found few functions where used limit to 128 items so If you have patched xasset up to, for example, 256 items - precache will not work and game will throw "item not precached" errors.
I know, that's a common problem for many mods when you can't get more than 128 weapons at the time and it'll be great to see that reallocation. As I know, in usercmds there's field called "byte weapon" so looks like its ok to increase limit to 256.
Also there's a lot of xrefs to these arrays and that's the reason why there's no allocations for now?
The text was updated successfully, but these errors were encountered: