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Evosim Concept

Map

the map schould be a tile based map with square tiles which all have the same properties

Tile

the properties of a Tile are WaterPercentage, FoodGrowth(depends on the WaterPercentage and MapConfig file) and Food

Creatures

Every creature should have some attributes which stay constant for their livetime as well as some which change constant: speed in water and on land variable: energy/food health the creatures are controlled by neural networks and should be able to ineract in some form

Pre configured

reproduction cost