-
Notifications
You must be signed in to change notification settings - Fork 1
/
collide1.py
executable file
·85 lines (68 loc) · 2.5 KB
/
collide1.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import pygame
from pygame.locals import *
import gameutil as gu
class Block:
def __init__(self, pos):
self.image = gu.load_image('img/block.bmp')
self.rect = pygame.Rect(pos, self.image.get_size())
def draw(self, screen):
screen.blit(self.image, self.rect)
class Player:
def __init__(self, pos):
self.image = gu.load_image('img/char.bmp')
self.rect = pygame.Rect(pos, self.image.get_size())
def draw(self, screen):
screen.blit(self.image, self.rect)
class Collide1:
def __init__(self):
self.screen = gu.init((200, 200), 'Colide test 1')
self.block = Block((32, 64))
self.player = Player((0, 0))
self.clock = pygame.time.Clock()
self.main()
def main(self): # main loop
while True:
self.clock.tick(60)
keyin = pygame.key.get_pressed()
m = { 'x' : 0, 'y' : 0 }
if keyin[K_LEFT]:
m['x'] = -2
elif keyin[K_RIGHT]:
m['x'] = 2
else:
pass
if self.block.rect.colliderect(self.player.rect.move(m['x'], 0)):
if m['x'] < 0:
self.player.rect.left = self.block.rect.right
elif m['x'] > 0:
self.player.rect.right = self.block.rect.left
else:
pass
else:
self.player.rect.move_ip(m['x'], 0)
if keyin[K_UP]:
m['y'] = -2
elif keyin[K_DOWN]:
m['y'] = 2
else:
pass
if self.block.rect.colliderect(self.player.rect.move(0, m['y'])):
if m['y'] < 0: # K_UP pressed
self.player.rect.top = self.block.rect.bottom
elif m['y'] > 0: # K_DOWN pressed
self.player.rect.bottom = self.block.rect.top
else:
pass
else:
self.player.rect.move_ip(0, m['y'])
self.screen.fill((0, 0, 0)) # clear screen
self.block.draw(self.screen) # draw block object
self.player.draw(self.screen) # draw player object
pygame.display.flip()
for event in pygame.event.get():
if gu.exit_check(event, K_ESCAPE):
return
if __name__ == '__main__':
main = Collide1()