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After checking, once again your project, it still shows the different tiles form problem... It looks like an issue with some rounding (using int() or floor()).
The text was updated successfully, but these errors were encountered:
I figured out that because my initial graphics layer was calling random() a number of times dependent on the size of the screen, the random numbers when it got to the main loop were not the same. Took me way to long to work that out!
I could replace the initial random calls with noise, but I think I prefer it without them.
Hi @mandyBrigwell
After checking, once again your project, it still shows the different tiles form problem... It looks like an issue with some rounding (using int() or floor()).
The text was updated successfully, but these errors were encountered: