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Mask.js
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Mask.js
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// The MIT License (MIT)
//
// Copyright (c) 2019-2022 Camptocamp SA
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of
// this software and associated documentation files (the "Software"), to deal in
// the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import Layer from 'ol/layer/Layer';
import {createCanvasContext2D} from 'ol/dom';
import {INCHES_PER_METER, DOTS_PER_INCH} from 'ngeo/print/Utils';
import {toRadians} from 'ol/math';
/**
* @augments {Layer<import("ol/source/Source").default>}
*/
export default class Mask extends Layer {
constructor(options = {}) {
super(options);
/**
* @private
*/
this.context_ = createCanvasContext2D();
this.context_.canvas.style.opacity = '0.5';
this.context_.canvas.style.position = 'absolute';
/**
* @type {function(import('ol/Map').FrameState):number}
*/
this.getScale;
/**
* @type {function():import('ol/size').Size}
*/
this.getSize;
/**
* @type {undefined|function():number}
*/
this.getRotation;
}
/**
* @param {import("ol/Map").FrameState} frameState
* @returns {HTMLElement}
*/
render(frameState) {
const cwidth = frameState.size[0];
this.context_.canvas.width = cwidth;
const cheight = frameState.size[1];
this.context_.canvas.height = cheight;
const center = [cwidth / 2, cheight / 2];
// background (clockwise)
this.context_.beginPath();
this.context_.moveTo(0, 0);
this.context_.lineTo(cwidth, 0);
this.context_.lineTo(cwidth, cheight);
this.context_.lineTo(0, cheight);
this.context_.lineTo(0, 0);
this.context_.closePath();
const size = this.getSize();
const height = size[1];
const width = size[0];
const scale = this.getScale(frameState);
const resolution = frameState.viewState.resolution;
const extentHalfWidth = ((width / DOTS_PER_INCH / INCHES_PER_METER) * scale) / resolution / 2;
const extentHalfHeight = ((height / DOTS_PER_INCH / INCHES_PER_METER) * scale) / resolution / 2;
const rotation = this.getRotation !== undefined ? toRadians(this.getRotation()) : 0;
// diagonal = distance p1 to center.
const diagonal = Math.sqrt(Math.pow(extentHalfWidth, 2) + Math.pow(extentHalfHeight, 2));
// gamma = angle between horizontal and diagonal (with rotation).
const gamma = Math.atan(extentHalfHeight / extentHalfWidth) - rotation;
// omega = angle between diagonal and vertical (with rotation).
const omega = Math.atan(extentHalfWidth / extentHalfHeight) - rotation;
// Calculation of each corner.
const x1 = center[0] - Math.cos(gamma) * diagonal;
const y1 = center[1] + Math.sin(gamma) * diagonal;
const x2 = center[0] + Math.sin(omega) * diagonal;
const y2 = center[1] + Math.cos(omega) * diagonal;
const x3 = center[0] + Math.cos(gamma) * diagonal;
const y3 = center[1] - Math.sin(gamma) * diagonal;
const x4 = center[0] - Math.sin(omega) * diagonal;
const y4 = center[1] - Math.cos(omega) * diagonal;
// hole (counter-clockwise)
this.context_.moveTo(x1, y1);
this.context_.lineTo(x2, y2);
this.context_.lineTo(x3, y3);
this.context_.lineTo(x4, y4);
this.context_.lineTo(x1, y1);
this.context_.closePath();
this.context_.fillStyle = '#000';
this.context_.fill();
return this.context_.canvas;
}
}