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Essentially, the VertexShader and FragmentShader classes should have a constructor which takes multiple filenames or multiple strings containing shader code and combine them into a single shader.
Note that only one of the strings/files to be combined should include a main function, as otherwise compilation will fail.
The text was updated successfully, but these errors were encountered:
Essentially, the
VertexShader
andFragmentShader
classes should have a constructor which takes multiple filenames or multiple strings containing shader code and combine them into a single shader.Note that only one of the strings/files to be combined should include a
main
function, as otherwise compilation will fail.The text was updated successfully, but these errors were encountered: