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PixelDensity (Retina) does not affect ping-pong buffer #27

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cansik opened this issue Aug 7, 2017 · 1 comment
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PixelDensity (Retina) does not affect ping-pong buffer #27

cansik opened this issue Aug 7, 2017 · 1 comment
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@cansik
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cansik commented Aug 7, 2017

The pixel density does currently not affect the ping-pong buffer size. The pixel density has to be calculated into the buffer size.

settings()
{
    pixelDensity(2);
}

Example

image

@cansik cansik added this to the Version 2.0 milestone Aug 7, 2017
@cansik cansik self-assigned this Aug 7, 2017
@cansik
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cansik commented Feb 6, 2019

Tried to trace the problem...but it seems that the g (main buffer) is not drawn correctly on the pass buffers. Does not happen if you first render everything onto an offscreen canvas.

@cansik cansik closed this as completed in 2b0c9a1 Feb 6, 2019
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