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instructions
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instructions
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Discord's game
==============
Welcome to the palace gardens! This labyrinth is now home to Discord's game. No wings, no magic and a few more rules.
Every turn a dice is thrown and a chosen pony moves forwards by that many steps. The dice takes value between 1 and the ponies' maximum speed. Try to get everypony to the end. The Elements of Harmony are there! Probably.
Try to get there fast. In the labyrinth, every 5 turns, everypony's Fear increases by 1. If at the end of a turn, Fear is at least 3 for anypony, the game ends.
<<<<<<< HEAD:instructions
Playing
=======
<a href="../">Play here</a>
>>>>>>> 48ff70214509f1ea1eecb940a6546fa488ccc916:instructions
======================================
Type "m " followed by the name of a pony to move that pony.
Type "c " followed by the name of a pony to use gems to calm that pony.
Pony (shorthand) names are TS RD AJ RA FS PP.
Start
=====
Everypony starts with a Fear and Willpower of 0.
End of the maze
===============
At their final destination, every turn, Discord reduces the pony's Willpower by 1. When their Willpower would be reduced below 0, the pony is instead "discorded" and their special abilities no longer trigger. A "discorded" pony no longer gains Fear. Discord can only affect one pony at a time (and affects ponies in the order they arrive at their final destination).
Pony characteristic
===================
Every 6-Willpower turns, Pinkie Pie's singing reduces the Fear of all ponies by 1.
If Fluttershy doesn't move for 3+Willpower turns, her Fear increases by 1.
When another pony is "discorded", Fluttershy's Willpower increases by 1.
Applejack adds 1+Willpower to the ponies' maximum speed.
Rainbow Dash adds 1+Willpower to the ponies' maximum speed.
Rarity earns 1+Willpower gems each turn.
Any pony can buy a calming effect (-1 Fear) for 5 gems. A pony cannot be calmed below 0 Fear.
If Twilight has Willpower 3, other ponies gain 2 Willpower instead of 1.
Turn order
==========
Ponies move then effects trigger and finally these limits on Willpower and Fear apply.
Limits
======
If at the end of a turn, Willpower is below 0, it is set to 0.
If at the end of a turn, Fear is below 0, it is set to 0.
If at the end of a turn, Fear is 3 or more, the game ends.
Map
===
You will find these symbols and a few more on the map.
|| Wall
.. Empty
EE End goal
w1 Willpower +1
f- Fear -1
w- Willpower -1
f1 Fear +1
f2 Fear +2
g1 Gems +10
tt Unactivated trap (Fear +1)
TT Activated trap (Fear +2)
TS RD AJ RA FS PP ponies
Traps
=====
A pony landing on or walking (or bouncing) over an unactivated trap will fall into it, stop moving for this turn, gain 1 Fear and activate the trap. This also activates some other traps in the maze.
<<<<<<< HEAD:instructions
A pony will walk over an (already) activated trap with no effect. A pony landing on an activated trap gains 2 Fear.
=======
A pony will walk over an (already) activated trap with no effect. A pony landing on an activated trap gains 2 Fear.
>>>>>>> 48ff70214509f1ea1eecb940a6546fa488ccc916:instructions