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Hover text and Cursor are wrong after interaction #170

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mapedorr opened this issue Mar 6, 2024 · 1 comment
Closed

Hover text and Cursor are wrong after interaction #170

mapedorr opened this issue Mar 6, 2024 · 1 comment
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@mapedorr
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mapedorr commented Mar 6, 2024

Bug description

When a hotspot or prop or character is clicked, the cursor keeps showing its hover text even though it comes out of its InteractionPolygon. Same for the cursor, which keeps showing the "active" animation (in the 2-click Context-sensitive GUI).

Thanks to antecanis78 for reporting the bug in Discord and providing us the video.

Steps to reproduce

Using the 2-click Context-sensitive GUI.

  1. Create a room with a hotspot and make the player say something when it is clicked.
  2. Play the game and move the mouse over the hotspot. The HoverText will show its description and the cursor will play the "active" animation.
  3. While the character is saying its dialogue line, move the cursor out of the hotspot.
  4. The HoverText will keep showing the description of the hotspot, and the cursor will still play the "active" animation, even though the cursor is not hovering the object.

Expected vs observed behavior

The HoverText should change if the cursor leaves the hotspot. The cursor should go back to its "normal" state too.

label.mov

Environment information (please complete):

  • OS type and version: Windows 11
  • Godot version: 4.2.1
  • Plugin version or branch: Beta 1
@mapedorr mapedorr added the bug Something isn't working label Mar 6, 2024
@mapedorr mapedorr self-assigned this Mar 6, 2024
@stickgrinder
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Fixed in #172

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