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pseudocode.txt
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CLASS Deck:
SET availableCards TO []
SET cutCards TO []
SET spentCards TO []
SET players TO 5
METHOD createDeck(decks)
SET decks TO decks * 4
FOR iter1 FROM 0 TO decks DO
FOR iter2 FROM 0 TO 14 DO
IF i = 11
ELSE
APPEND [iter1, iter2] TO availableCards
END IF
END FOR
END FOR
END METHOD
METHOD shuffle()
SET length TO length(availableCards)
SET temp TO undefined
SET selectedCard TO undefined
WHILE length > 0 DO
SET length TO length - 1
SET selectedCard TO RoundDown(RandomInt * length)
SET temp TO availableCards[length]
SET availableCards[length] TO availableCards[selectedCard]
SET availableCards[selectedCard] TO temp
END WHILE
END METHOD
METHOD cut()
FOR iterA FROM 0 TO 62 DO
APPEND availableCards[iterA] TO cutCards
REMOVE availableCards[iterA]
END FOR
END METHOD
METHOD deal()
FOR EACH iterB FROM Players DO
APPEND availableCards[2 LAST] TO Players[iterB]
END FOR
END METHOD
METHOD hit()
RETURN LAST availableCards INDEX
END METHOD
METHOD returnCards(cards)
PUSH cards TO spentCards
END METHOD
METHOD combineDecks()
FOR i FROM Length(cutCards) TO 0 INCREMENT -2
SET tempArray to []
APPEND cutCards.End TO tempArray
APPEND cutCards.End TO tempArray
APPEND tempArray TO availableCards
END FOR
FOR j FROM Length(spentCards) TO 0 INCREMENT -2
SET tempArray to []
APPEND spentCards.End TO tempArray
APPEND spentCards.End TO tempArray
APPEND tempArray TO availableCards
END FOR
END METHOD
METHOD store()
WRITE {
availableCards, availableCards
cutCards, cutCards
spentCards, spentCards
players, players
playing, PLAYING
} TO FILE
END METHOD
END CLASS
CLASS Dealer:
SET cards TO []
SET turn TO False
SET cardBalance TO 17
METHOD display()
FOR EACH card FROM cards
SWITCH cards[1]:
0: SET suit TO 'A'
1: SET suit TO 'B'
2: SET suit TO 'C'
3: SET suit TO 'D'
END SWITCH
SWITCH colour
'0': 'black',
'1': 'red',
'2': 'red',
'3': 'black'
END SWITCH
SET value TO card[0] MOD 4 TO STRING
SET suit TO suits[value]
SET cardVal TO cards[1] + 1 TO HEXADECIMAL
SET temp TO "0x0001F0" & suit & cardVal
RETURN [temp TO UNICODE, colour[value]]
END FOR
END METHOD
METHOD evaluate()
SET value TO 0
SET flag TO False
FOR iterC FROM 0 TO Length(cards)
IF cards[iterC][1] = 0 OR flag IS False
SET value TO value += 11
SET flag TO True
ELSE IF cards[iterC][1] < 10
SET value TO cards[iterC][1] + 1
ELSE
SET value TO value + 10
END IF
END FOR
IF flag AND value > 21
SET value TO value - 10
RETURN value
ELSE
RETURN value
END IF
END METHOD
METHOD natural()
IF cards[0][1] IS ZERO AND cards[1][1] > 9
RETURN True
IF cards[0][1] > 9 AND cards[1][1] IS 0
RETURN True
ELSE
RETURN False
END IF
END METHOD
METHOD stand()
SET turn TO False
END METHOD
METHOD hit()
APPEND deck.hit() TO cards
END METHOD
METHOD returnCards()
FOR i FROM Length(cards) TO 0 DO
SET temp TO LAST INDEX cards
REMOVE LAST INDEX cards
deck.returnCards(temp)
END FOR
END METHOD
METHOD store()
WRITE {
i & cards, cards
i & players, players
} TO FILE
END METHOD
END CLASS
CLASS AIhand INHERITS Dealer:
SET bank TO 5000
SET wager TO 50
SET wagerBalance TO 0
METHOD wagerBalanceCalc()
SET wagerBalance TO RoundFloor(Math.random() * 3)
SWITCH wagerBalance DO
CASE 0:
SET wager TO 10
BREAK
CASE 1:
SET wager TO 50
BREAK
CASE 2:
SET wager TO 100
BREAK
END SWITCH
END METHOD
METHOD cardBalance()
SET max TO 9
SET min TO 7
SET x TO Math.floor(Math.random() * (max - min + 1) + min)
SET y TO Math.floor(Math.random() * (max - min + 1) + min)
SET cardBalance TO x + y
END
METHOD store(i)
WRITE {
i & cards, cards
i & turn, turn
i & cardBalance, cardbalance
i & wagerBalance, wagerBalance
i & bank, bank
i & wager, wager
} TO FILE
END METHOD
END CLASS
CLASS playerHand INHERITS Dealer:
SET bank TO 5000
SET wager TO 50
SET splitCards TO []
SET handle TO ""
SET rounds TO 0
METHOD stand
settlement(True, True)
END METHOD
METHOD returnCards() {
FOR i FROM Length(cards) TO 0 DO
SET temp TO LAST INDEX cards
REMOVE LAST INDEX cards
END FOR
FOR i FROM Length(cards) TO 0 DO
SET temp TO LAST INDEX splitCards
REMOVE LAST INDEX splitCards
END FOR
END METHOD
METHOD splitCardsCheck() {
IF cards[0][1] IS cards[1][1]
RETURN True
ELSE IF cards[0][1] > 8 AND cards[1][1] > 8) {
RETURN True
ELSE
RETURN False
END IF
END METHOD
METHOD splitTheCards() {
APPEND cards[last] TO splitCards
hit()
hit()
APPEND cards[last] TO splitCards
END METHOD
METHOD store(i)
WRITE {
i & cards, cards
i & bank, bank
i & wager, wager
i & cardBalance, cardBalance
i & handle, handle
i & splitCards, splitCards
i & turn, turn
i & rounds, rounds
} TO FILE
END METHOD
END CLASS
# MAIN PROGRAM #
SET deck TO NEW deck
SET Players TO UNDEFINED
SET PLAYING TO False
FUNCTION getID(x)
RETURN GET ELEMENT x FROM DOCUMENT
END FUNCTION
FUNCTION parse2D(object, item)
SET string TO READ FILE item
SET data TO SPLIT string ON ,
FOR k FROM 0 TO Length(data) INCREMENT 2 DO
SET tempArray TO []
APPEND data[k] TO tempArray
APPEND data[k + 1] TO tempArray
APPEND tempArray TO object
END FOR
END FUNCTION
WHEN ARRAY.End RETURN ARRAY[ARRAY.length-1]
FUNCTION toggleWagers(bool)
SET x TO ALL ELEMENTS WHERE CLASS wager
IF bool IS True
FOR i FROM 0 TO Length(x) DO
SET x[i].className TO mgame wager
END FOR
ELSE
FOR i FROM 0 TO Length(x) DO
< style x[i] to locked >
END FOR
END IF
END FUNCTION
FUNCTION round(Tournament):
HIDE deal, selectWager, nextRound, won, loss, tied, loseTournament, winTournament
< unlock action buttons >
toggleWagers(false)
SET playerLength TO Length(Players)
SET PLAYING TO True
IF Length(deck.availableCards) < playerLength * 5 DO
deck.combineDecks()
deck.shuffle()
deck.cut()
END IF
IF Length(Players[0].cards) > 0
FOR iterX FROM 0 TO playerLength DO
Players[iterX].returnCards()
END FOR
END IF
FOR iterY FROM 1 TO playerLength-1 DO
Players[iterY].wagerBalanceCalc()
Players[iterY].cardBalanceCalc()
END FOR
IF Players.End.rounds > 10
tournament(Players.End.bank, Players.End.handle)
RETURN
END IF
deck.deal()
FOR EACH iterG FROM Players DO
Players[iterG].store(iterG)
END FOR
deck.store()
SET natural TO False
FOR iter5 FROM 1 TO playerLength
IF Players[iter5].natural() IS True
SET natural TO True
END IF
END FOR
IF natural IS False
SET display TO ROUND DOWN (playersLength-1 / 2) + 1
FOR iterE FROM 1 TO display DO
SET Players[iterD].turn TO True
WHILE Players[iterD].turn IS True Then
IF Players[iterD].evaluate() > Players[iterD].balance THEN
Players[iterD].hit()
ELSE
Players[iterD].stand()
END IF
END WHILE
END FOR
ELSE
settlement(False, True)
END IF
IF Tournament IS True
Players.End.rounds += 1
END IF
END FUNCTION
FUNCTION newGame(players):
play();
SHOW deal, select wager
HIDE nextRound, double, loseTournament, winTournament
SET PLAYING TO False
SET Players TO []
SET deck TO new Deck()
SET deck.players TO players
PUSH NEW Dealer() TO Players
GLOBALLY SET deck TO NEW Deck()
FOR i FROM 1 TO players DO
PUSH NEW VirtualHand() TO Players
END FOR
PUSH NEW playerHand() TO Players
SET wager TO Players.End.wager
< select wager >
deck.createDeck(6)
deck.shuffle()
deck.cut()
END FUNCTION
FUNCTION settlement(noNatural, noDouble):
SET PLAYING TO False
< hide elements >
< unlock action buttons >
toggleWagers(true);
SET wager TO Players.End.wager
SET wager.className TO 'mgame wager selected'
IF noNatural IS True DO
FOR iter FROM 0 TO playerLength -1 DO
SET Players[l].turn TO True
WHILE Players[l].turn IS True DO
IF Players[l].evaluate() < Players[l].cardBalance DO
Players[l].hit()
ELSE
Players[l].stand()
END IF
END WHILE
END FOR
END IF
IF noNatural IS False DO
IF Players.End.natural() DO
Players.End.wager TO Players.End.wager * 1.5
END IF
END IF
IF noDouble IS False {
Players.End.wager += Players.End.wager
END IF
SET winnings TO Players.End.wager
SET losings TO Players.End.wager
FOR iterI FROM 1 TO Length(Players) DO
IF noNatural IS False DO
IF Players[i].natural() DO
IF i IS Length(Players) - 1 DO
SET Players[i].bank += Players[i].wager
< display won >
END IF
SET Players[i].bank += Players[i].wager * 1.5
END IF
ELSE IF Players[0].evaluate() > 21 AND Players[i].evaluate() < 22 DO
SET Players[i].bank += Players[i].wager
IF i IS Length(Players) - 1
< display won >
END IF
ELSE IF Players[i].evaluate() > 21 OR Players[i].evaluate() < Players[0].evaluate() DO
SET Players[i].bank -= Players[i].wager
IF i IS Length(Players) - 1 DO
< display lost >
END IF
ELSE IF Players[i].evaluate() > Players[0].evaluate() DO
SET Players[i].bank += Players[i].wager
IF i IS Length(Players) - 1 DO
< display won >
END IF
ELSE
IF i IS Length(Players) - 1 DO
< display tied >
END IF
END IF
END FOR
IF noNatural IS False DO
IF Players.End.natural() DO
SET Players.End.wager TO Players.End.wager / 1.5
END IF
END IF
IF noDouble IS False DO
SET Players.End.wager TO Players.End.wager / 2
END FOR
FOR iterI FROM 1 TO Length(Players)
Players[i].store(i)
END FOR
deck.store()
END FUNCTION
FUNCTION tournament(bank, handle):
SET table TO getID('leaderboardTable')
SET lastRow TO table.rows[5]
SET lastCellValue TO lastRow.cells[2].content
SET value TO parseInt(lastCellValue.substr(1))
SET PLAYING TO False
< lock stand and hit >
toggleWagers(false)
IF value < bank DO
SET tempArr TO []
PUSH bank TO tempArr
FOR iter FROM 1 TO 6 DO
SET rowVal TO table.rows[i].cells[2].content
SET Val TO parseInt(rowVal.substr(1))
PUSH Val TO tempArr
END FOR
SET index TO UNDEFINED
SET flag TO True
FOR iter FROM 1 TO 6
IF tempArr[i] < tempArr[i + 1] DO
SET tempVal TO tempArr[i]
tempArr[i] TO tempArr[i + 1]
tempArr[i + 1] TO tempVal
index TO i + 2
SET flag TO False
END IF
END FOR
IF flag IS True
SET index TO 1
END IF
SWITCH suffix
'1': 'st',
'2': 'nd',
'3': 'rd',
'4': 'th',
'5': 'th'
END SWITCH
SHOW winTournamentText
SET place TO index & suffix[index]
FROM table DELETE ROW 5
SET newRow TO table.insertRow(index)
SET col1 TO document.createTextNode(index)
SET col2 TO document.createTextNode(handle)
SET col3 TO document.createTextNode('£' + bank)
APPEND col1 TO newRow.insertCell(0)
APPEND col2 TO newRow.insertCell(1)
APPEND col3 TO newRow.insertCell(2)
FOR iter FROM index + 1 TO 6 DO
< reindex rows below the inserted row with the iterator >
SET table.rows[i].cells[0].content TO i
END FOR
ELSE
< show feedback for not placing on leaderboard >
END IF
END FUNCTION
FUNCTION splitCards()
HIDE split button
< style player node >
END FUNCTION
FUNCTION loadGame() {
play()
< set dealer margins >
toggleWagers(True)
SWITCH bool
'True' = True,
'False' = False
END SWITCH
SET boolean TO bool[READ FILE playing]
SET PLAYING TO boolean
toggleWagers( NOT boolean )
GLOBALLY SET Players TO []
PUSH NEW Dealer() TO Players
GLOBALLY SET deck TO NEW Deck()
SET deck.availableCards TO READ FILE availableCards
SET deck.cutCards TO READ FILE cutCards
SET deck.spentCards TO READ FILE spentCards
SET deck.players TO READ FILE Int(players)
FOR i FROM 1 TO deck.players DO
PUSH NEW VirtualHand() TO Players
END FOR
PUSH NEW playerHand() TO Players
SET Players[0].cards TO READ FILE cards
SET Players[0].turn TO READ FILE turn
SET Players[0].cardBalance TO READ FILE cardBalance
FOR j FROM 1 TO deck.players + 1 DO
SET Players[j].cards TO READ FILE j & cards
SET Players[j].bank TO READ FILE j & bank
SET Players[j].wager TO READ FILE j & wager
SET Players[j].turn TO READ FILE j & turn
SET Players[j].cardBalance TO READ FILE j & cardBalance
IF j IS deck.players DO
SET Players[j].splitCards TO READ FILE j & splitCards
SET Players[j].handle TO READ FILE j & handle
} ELSE {
SET Players[j].wagerBalance TO READ FILE j & wagerBalance
END IF
END FOR
SET wager TO Players.End.wager
< style wager >
IF Players.End.Rounds > 0
SHOW roundText
ELSE
HIDE roundText
END IF
END
FUNCTION clearNode(node) {
WHILE node.firstChild
REMOVE firstChild FROM node
END WHILE
END FUNCTION
FUNCTION displayNode(node, object, cards, i) {
FOR i FROM 0 TO Length(object.cards)
SET card TO object.cards[Cd]
SET unicard TO object.display(card)[0]
SET content TO CREATE TEXT NODE unicard
SET span TO CREATE ELEMENT SPAN
SET span.className TO "card"
APPEND content TO span
SET span.style.color TO object.display(card)[1]
APPEND span TO node
END FOR
END FUNCTION
FUNCTION display() {
SET total TO Players.End.bank
SET dealerNode TO getID("dealer")
SET dealer TO Players[0]
clearNode(dealerNode)
IF Length(dealer.cards) IS 0 OR PLAYING IS True) {
SET card TO [0, -1]
SET content TO document.createTextNode(dealer.display(card)[0])
SET span TO document.createElement("span")
span.className TO "card"
APPEND content TO span
IF PLAYING IS True
SET span.style.color TO dealer.display(dealer.cards[0])[1]
END IF
APPEND span TO dealerNode
END IF
IF PLAYING IS True
SET Cd TO 1
ELSE
SET Cd To 0
END IF
displayNode(dealerNode, dealer, Cd)
FOR x FROM 1 TO 5 DO
clearNode(getID("ai" + x))
END FOR
IF Length(Players) > 2
FOR PL FROM 1 TO deck.players DO
SET aiNode TO getID("ai" + (Pl))
displayNode(aiNode, Players[Pl], 0)
END FOR
END IF
SET playerNode TO getID('player')
SET player TO Players.End
clearNode(playerNode)
displayNode(playerNode, player, 'cards', 0)
SET splitNode TO getID('splitCards')
clearNode(splitNode)
IF Length(player.splitCards) > 0 DO
FOR Cd FROM 0 TO LENGTH(Players.End.splitCards) DO
SET card TO Players.End.splitCards[Cd]
SET content TO document.createTextNode(Players.End.display(card)[0])
SET span TO document.createElement("span")
SET span.className TO "card"
APPEND content TO span
SET span.style.color TO Players.End.display(card)[1]
APPEND span TO splitCards
END FOR
END IF
END FUNCTION
ON CLICK ID game DO makeClicker("gameScreen")
ON CLICK ID rules DO makeClicker("rulesScreen")
ON CLICK ID leaderboard DO makeClicker("leaderboardScreen")
ON CLICK ID exit DO makeClicker("exit")
ON CLICK ID create DO makeClicker("gameScreen2")
ON CLICK ID 10 DO makeWager("10")
ON CLICK ID 50 DO makeWager("50")
ON CLICK ID 100 DO makeWager("100")
SET main TO makeClicker("mainScreen")
SET play TO makeClicker("mainGame")
FUNCTION makeClicker(Button) {
< assigns the onclick method to the below function >
RETURN FUNCTION () {
SET x TO ALL ELEMENTS WHERE CLASS IS screen
FOR i FROM 0 TO Length(x) DO
HIDE x[i]
END FOR
DISPLAY Button
}
END FUNCTION
FUNCTION makeWager(Button) {
< assigns the onclick method to the below function >
RETURN FUNCTION () {
IF PLAYING IS False
SET Players.last().wager TO Integer(Button)
toggleWagers(true)
DISPLAY Button
END IF
}
END FUNCTION
SET y TO ALL ELEMENTS WHERE CLASS IS return
FOR k FROM 0 TO LENGTH(y) DO
ON CLICK y[k] TO main
END FOR
ON CLICK ID decPlayers DO
IF deck.players > 1
SET deck.player -= 1
END IF
END ON CLICK
ON CLICK ID incPlayers DO
IF deck.players < 5
SET deck.player += 1
END IF
END ON CLICK
ON CLICK ID play DO
HIDE roundText
< space dealer without tournament text >
SWITCH deck.players
CASE 1:
< set margin to space the player accordingly >
BREAK
CASE 2:
< set margin to space the player accordingly >
BREAK
CASE 3:
CASE 4:
CASE 5:
< set margin to space the player accordingly >
BREAK
END SWITCH
newGame(deck.players)
END ON CLICK
ON CLICK ID previous DO
loadGame()
END ON CLICK
ON CLICK ID tournament DO
SHOW roundText
< space dealer without tournament text >
< set margin to space the player accordingly >
newGame(1)
SET Players.End.rounds TO 1
SET Players.End.handle TO GET KEYBOARD INPUT 'Handle: '
END ON CLICK
ON CLICK ID hit DO
IF PLAYING IS True
Players.End.hit()
END IF
END ON CLICK
ON CLICK ID stand DO
IF PLAYING IS True
Players.End.stand()
END IF
END ON CLICK
ON CLICK ID double DO
Players.End.hit()
settlement(True, False)
END ON CLICK
ON CLICK ID split DO
Players.End.splitTheCards()
< hide split button >
END ON CLICK
ON CLICK ID deal DO
round(Players.End.rounds)
END ON CLICK
ON CLICK ID nextRound DO
round(Players.End.rounds)
END ON CLICK
< call below every 0.1 seconds, and redraw screen >
SET HTML players TO deck.players
display()
IF PLAYING IS True
SET user TO Players.End
IF user.evaluate() > 21
settlement(True, True)
END IF
IF Length(user.cards) = 2
IF user.evaluate() > 8 AND user.evaluate() < 12
< show double button >
ELSE
< hide double button >
END IF
IF user.splitCardsCheck()
< show split button >
ELSE
< hide split button >
END IF
ELSE
< hide double and split button >
END IF
END IF
IF Players.End.rounds > 0
< show round 1 of 10 >
END IF
< end call >