/
gamer_loot_response.go
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/
gamer_loot_response.go
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// Code generated by go-swagger; DO NOT EDIT.
package models
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"encoding/json"
"github.com/go-openapi/errors"
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
)
// GamerLootResponse gamer loot response
//
// swagger:model gamerLootResponse
type GamerLootResponse struct {
// data
Data *GamerLootResponseData `json:"data,omitempty"`
// status
Status string `json:"status,omitempty"`
// gamer loot response additional properties
GamerLootResponseAdditionalProperties map[string]interface{} `json:"-"`
}
// UnmarshalJSON unmarshals this object with additional properties from JSON
func (m *GamerLootResponse) UnmarshalJSON(data []byte) error {
// stage 1, bind the properties
var stage1 struct {
// data
Data *GamerLootResponseData `json:"data,omitempty"`
// status
Status string `json:"status,omitempty"`
}
if err := json.Unmarshal(data, &stage1); err != nil {
return err
}
var rcv GamerLootResponse
rcv.Data = stage1.Data
rcv.Status = stage1.Status
*m = rcv
// stage 2, remove properties and add to map
stage2 := make(map[string]json.RawMessage)
if err := json.Unmarshal(data, &stage2); err != nil {
return err
}
delete(stage2, "data")
delete(stage2, "status")
// stage 3, add additional properties values
if len(stage2) > 0 {
result := make(map[string]interface{})
for k, v := range stage2 {
var toadd interface{}
if err := json.Unmarshal(v, &toadd); err != nil {
return err
}
result[k] = toadd
}
m.GamerLootResponseAdditionalProperties = result
}
return nil
}
// MarshalJSON marshals this object with additional properties into a JSON object
func (m GamerLootResponse) MarshalJSON() ([]byte, error) {
var stage1 struct {
// data
Data *GamerLootResponseData `json:"data,omitempty"`
// status
Status string `json:"status,omitempty"`
}
stage1.Data = m.Data
stage1.Status = m.Status
// make JSON object for known properties
props, err := json.Marshal(stage1)
if err != nil {
return nil, err
}
if len(m.GamerLootResponseAdditionalProperties) == 0 {
return props, nil
}
// make JSON object for the additional properties
additional, err := json.Marshal(m.GamerLootResponseAdditionalProperties)
if err != nil {
return nil, err
}
if len(props) < 3 {
return additional, nil
}
// concatenate the 2 objects
props[len(props)-1] = ','
return append(props, additional[1:]...), nil
}
// Validate validates this gamer loot response
func (m *GamerLootResponse) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateData(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *GamerLootResponse) validateData(formats strfmt.Registry) error {
if swag.IsZero(m.Data) { // not required
return nil
}
if m.Data != nil {
if err := m.Data.Validate(formats); err != nil {
if ve, ok := err.(*errors.Validation); ok {
return ve.ValidateName("data")
}
return err
}
}
return nil
}
// MarshalBinary interface implementation
func (m *GamerLootResponse) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *GamerLootResponse) UnmarshalBinary(b []byte) error {
var res GamerLootResponse
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}
// GamerLootResponseData gamer loot response data
//
// swagger:model GamerLootResponseData
type GamerLootResponseData struct {
// message
Message string `json:"message,omitempty"`
// streams
Streams map[string]GamerLootResponseDataStreamsAnon `json:"streams,omitempty"`
// type
Type string `json:"type,omitempty"`
// gamer loot response data additional properties
GamerLootResponseDataAdditionalProperties map[string]interface{} `json:"-"`
}
// UnmarshalJSON unmarshals this object with additional properties from JSON
func (m *GamerLootResponseData) UnmarshalJSON(data []byte) error {
// stage 1, bind the properties
var stage1 struct {
// message
Message string `json:"message,omitempty"`
// streams
Streams map[string]GamerLootResponseDataStreamsAnon `json:"streams,omitempty"`
// type
Type string `json:"type,omitempty"`
}
if err := json.Unmarshal(data, &stage1); err != nil {
return err
}
var rcv GamerLootResponseData
rcv.Message = stage1.Message
rcv.Streams = stage1.Streams
rcv.Type = stage1.Type
*m = rcv
// stage 2, remove properties and add to map
stage2 := make(map[string]json.RawMessage)
if err := json.Unmarshal(data, &stage2); err != nil {
return err
}
delete(stage2, "message")
delete(stage2, "streams")
delete(stage2, "type")
// stage 3, add additional properties values
if len(stage2) > 0 {
result := make(map[string]interface{})
for k, v := range stage2 {
var toadd interface{}
if err := json.Unmarshal(v, &toadd); err != nil {
return err
}
result[k] = toadd
}
m.GamerLootResponseDataAdditionalProperties = result
}
return nil
}
// MarshalJSON marshals this object with additional properties into a JSON object
func (m GamerLootResponseData) MarshalJSON() ([]byte, error) {
var stage1 struct {
// message
Message string `json:"message,omitempty"`
// streams
Streams map[string]GamerLootResponseDataStreamsAnon `json:"streams,omitempty"`
// type
Type string `json:"type,omitempty"`
}
stage1.Message = m.Message
stage1.Streams = m.Streams
stage1.Type = m.Type
// make JSON object for known properties
props, err := json.Marshal(stage1)
if err != nil {
return nil, err
}
if len(m.GamerLootResponseDataAdditionalProperties) == 0 {
return props, nil
}
// make JSON object for the additional properties
additional, err := json.Marshal(m.GamerLootResponseDataAdditionalProperties)
if err != nil {
return nil, err
}
if len(props) < 3 {
return additional, nil
}
// concatenate the 2 objects
props[len(props)-1] = ','
return append(props, additional[1:]...), nil
}
// Validate validates this gamer loot response data
func (m *GamerLootResponseData) Validate(formats strfmt.Registry) error {
var res []error
if err := m.validateStreams(formats); err != nil {
res = append(res, err)
}
if len(res) > 0 {
return errors.CompositeValidationError(res...)
}
return nil
}
func (m *GamerLootResponseData) validateStreams(formats strfmt.Registry) error {
if swag.IsZero(m.Streams) { // not required
return nil
}
for k := range m.Streams {
if swag.IsZero(m.Streams[k]) { // not required
continue
}
if val, ok := m.Streams[k]; ok {
if err := val.Validate(formats); err != nil {
return err
}
}
}
return nil
}
// MarshalBinary interface implementation
func (m *GamerLootResponseData) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *GamerLootResponseData) UnmarshalBinary(b []byte) error {
var res GamerLootResponseData
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}
// GamerLootResponseDataStreamsAnon gamer loot response data streams anon
//
// swagger:model GamerLootResponseDataStreamsAnon
type GamerLootResponseDataStreamsAnon struct {
// category name label
CategoryNameLabel string `json:"categoryNameLabel,omitempty"`
// category title label
CategoryTitleLabel string `json:"categoryTitleLabel,omitempty"`
// items obtained
ItemsObtained string `json:"itemsObtained,omitempty"`
// loot type
LootType string `json:"lootType,omitempty"`
// name
Name string `json:"name,omitempty"`
// premium
Premium bool `json:"premium,omitempty"`
// premium token owned not redeemed
PremiumTokenOwnedNotRedeemed bool `json:"premiumTokenOwnedNotRedeemed,omitempty"`
// rarity
Rarity string `json:"rarity,omitempty"`
// season info Url key
SeasonInfoURLKey string `json:"seasonInfoUrlKey,omitempty"`
// stream type
StreamType string `json:"streamType,omitempty"`
// tier
Tier int64 `json:"tier,omitempty"`
// tier skip tokens unredeemed
TierSkipTokensUnredeemed string `json:"tierSkipTokensUnredeemed,omitempty"`
}
// Validate validates this gamer loot response data streams anon
func (m *GamerLootResponseDataStreamsAnon) Validate(formats strfmt.Registry) error {
return nil
}
// MarshalBinary interface implementation
func (m *GamerLootResponseDataStreamsAnon) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *GamerLootResponseDataStreamsAnon) UnmarshalBinary(b []byte) error {
var res GamerLootResponseDataStreamsAnon
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}