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defines.hpp
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defines.hpp
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#ifndef DEFINES_HPP
#define DEFINES_HPP
#define DEBUG
#include <vector>
extern bool DOWN_PRESSED;
extern bool UP_PRESSED;
extern bool S_PRESSED;
extern bool W_PRESSED;
extern double DELTATIME;
extern bool GAME_PAUSED;
extern unsigned short scorep1;
extern unsigned short scorep2;
extern std::vector<float> buttonTimers;
#define BORDER_WIDTH 0.96f
#define BORDER_DATA { \
{{-1.0f, 1.0f}},\
{{-1.0f, -1.0f}},\
{{1.0f, -1.0f}},\
{{1.0f, 1.0f}},\
{{-BORDER_WIDTH, BORDER_WIDTH}},\
{{-BORDER_WIDTH, -BORDER_WIDTH}},\
{{BORDER_WIDTH, -BORDER_WIDTH}},\
{{BORDER_WIDTH, BORDER_WIDTH}}\
}
#define BORDER_INDICES {\
0, 5, 1,\
0, 5, 4,\
1, 6, 2,\
1, 6, 5,\
2, 7, 3,\
2, 7, 6,\
3, 4, 0,\
3, 4, 7\
}
/*
0 3
1 2
*/
#define PADDLE1_DATA {\
{{-0.85f, 0.1f, 1.0f, 1.0f, 1.0f, 1.0f}},\
{{-0.85f, -0.1f}},\
{{-0.82f, -0.1f, 1.0f, 1.0f, 0.0f, 1.0f}},\
{{-0.82f, 0.1f}}\
}
/*
3 0
2 1
*/
#define PADDLE2_DATA {\
{{0.85f, 0.1f, 1.0f, 0.0f, 0.0f, 1.0f}},\
{{0.85f, -0.1f}},\
{{0.82f, -0.1f, 1.0f, 1.0f, 1.0f, 1.0f}},\
{{0.82f, 0.1f}}\
}
#define PADDLE1_INDICES {\
0, 1, 2,\
0, 2, 3\
}
#define PADDLE2_INDICES {\
0, 1, 2,\
0, 2, 3\
}
#define BALL_WIDTH 0.03f
/*
5 4
0 3
1 2
*/
#define BALL_DATA {\
{{-BALL_WIDTH, 0.0f}},\
{{-BALL_WIDTH/2, -1.1*BALL_WIDTH}},\
{{BALL_WIDTH/2, -1.1*BALL_WIDTH}},\
{{BALL_WIDTH, 0.0f}},\
{{BALL_WIDTH/2, BALL_WIDTH}},\
{{-BALL_WIDTH/2, BALL_WIDTH}}\
}
#define BALL_INDICES {\
0, 1, 5,\
2, 3, 4,\
1, 2, 4,\
1, 4, 5\
}
#define PC_ICON_DATA {\
{{-0.02f, 0.02f}},\
{{-0.02f, -0.02f}},\
{{0.02f, -0.02f}},\
{{0.02f, 0.02f}},\
{{-0.02f, -0.04f}},\
{{0.02f, -0.04f}},\
{{0.02f, -0.06f}},\
{{-0.02f, -0.06f}},\
{{0.028f, -0.02f}},\
{{0.028f, -0.06f}},\
{{0.04f, -0.06f}},\
{{0.04f, -0.02f}}\
}
#define PC_ICON_INDICES {\
0, 1, 2,\
2, 3, 0,\
4, 5, 6,\
6, 7, 4,\
8, 9, 10,\
10, 11, 8\
}
#define PAUSE_ICON_DATA {\
{{0.0f, 0.0f}},\
{{0.0f, -0.084f}},\
{{0.02f, 0.0f}},\
{{0.02f, -0.084f}},\
{{0.02f, -0.02f}},\
{{0.04f, -0.02f}},\
{{0.04f, 0.0f}},\
{{0.06f, 0.0f}},\
{{0.04f, -0.04f}},\
{{0.06f, -0.04f}},\
{{0.06f, -0.06f}},\
{{0.02f, -0.04f}},\
{{0.02f, -0.06f}}\
}
#define PAUSE_ICON_INDICES {\
0, 1, 2,\
1, 2, 3,\
4, 5, 6,\
2, 6, 4,\
7, 8, 9,\
6, 7, 8,\
11, 12, 10,\
10, 11, 9\
}
#define POINT_DATA {\
{{0.0f, 0.0f}},\
{{0.02f, 0.0f}},\
{{0.02f, 0.04f}},\
{{0.0f, 0.04f}}\
}
#define POINT_INDICES {\
0, 1, 2,\
2, 3, 0\
}
#endif