/
template_unit_champion_cavalry.xml
71 lines (71 loc) · 1.83 KB
/
template_unit_champion_cavalry.xml
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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion">
<Cost>
<Population>1</Population>
<BuildTime>15</BuildTime>
<Resources>
<food>150</food>
<wood>0</wood>
<stone>0</stone>
<metal>50</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="2.5"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>180</Max>
</Health>
<Identity>
<GenericName>Champion Cavalry</GenericName>
<VisibleClasses datatype="tokens">Cavalry</VisibleClasses>
<Formations datatype="tokens">
formations/wedge
</Formations>
</Identity>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Position>
<Anchor>pitch</Anchor>
</Position>
<Selectable>
<Overlay>
<Texture>
<MainTexture>arrow/256x256.png</MainTexture>
<MainTextureMask>arrow/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<Sound>
<SoundGroups>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_horse.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
<Stamina>
<Max>2500</Max>
</Stamina>
<StatusBars>
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>16.0</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>60</Range>
</Vision>
</Entity>