/
template_unit_fauna_decorative.xml
51 lines (51 loc) · 1.47 KB
/
template_unit_fauna_decorative.xml
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<?xml version="1.0" encoding="utf-8"?>
<!-- This entity file is meant to make animals move
on the map instead of just staying there,
but not affect the gameplay in any way.
They have a minimum number of components. -->
<Entity>
<Position>
<Altitude>0</Altitude>
<Anchor>upright</Anchor>
<Floating>false</Floating>
<TurnRate>6.0</TurnRate>
</Position>
<Selectable>
<EditorOnly/>
<Overlay>
<Texture>
<MainTexture>circle/128x128.png</MainTexture>
<MainTextureMask>circle/128x128_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<UnitAI>
<AlertReactiveLevel>0</AlertReactiveLevel>
<DefaultStance>passive</DefaultStance>
<NaturalBehaviour>passive</NaturalBehaviour>
<FormationController>false</FormationController>
<CanGuard>false</CanGuard>
<RoamDistance>20</RoamDistance>
<FleeDistance>10.0</FleeDistance>
<RoamTimeMin>10000</RoamTimeMin>
<RoamTimeMax>100000</RoamTimeMax>
<FeedTimeMin>1</FeedTimeMin>
<FeedTimeMax>2</FeedTimeMax>
</UnitAI>
<UnitMotion>
<FormationController>false</FormationController>
<WalkSpeed>8.0</WalkSpeed>
<PassabilityClass>unrestricted</PassabilityClass>
<CostClass>default</CostClass>
</UnitMotion>
<Vision>
<RetainInFog>true</RetainInFog>
<Range>0</Range>
<AlwaysVisible>false</AlwaysVisible>
</Vision>
<VisualActor>
<SilhouetteDisplay>false</SilhouetteDisplay>
<SilhouetteOccluder>false</SilhouetteOccluder>
<VisibleInAtlasOnly>false</VisibleInAtlasOnly>
</VisualActor>
</Entity>