/
template_unit_hero_cavalry_javelinist.xml
74 lines (74 loc) · 1.66 KB
/
template_unit_hero_cavalry_javelinist.xml
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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_hero_cavalry">
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>50.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>56</MaxRange>
<MinRange>0.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<PrepareTime>1000</PrepareTime>
<RepeatTime>1000</RepeatTime>
<Spread>1.5</Spread>
</Ranged>
</Attack>
<Armour>
<Hack>5</Hack>
<Pierce>7</Pierce>
<Crush>8</Crush>
</Armour>
<Cost>
<BuildTime>45</BuildTime>
<Resources>
<food>100</food>
<wood>100</wood>
<metal>75</metal>
</Resources>
</Cost>
<Footprint>
<Circle radius="3.0"/>
<Height>3.0</Height>
</Footprint>
<Health>
<Max>1500</Max>
</Health>
<Identity>
<Classes datatype="tokens">Hero</Classes>
<GenericName>Hero Cavalry Skirmisher</GenericName>
<RequiredTechnology>phase_city</RequiredTechnology>
<Formations datatype="tokens">
formations/skirmish
</Formations>
</Identity>
<Loot>
<xp>450</xp>
<food>10</food>
<wood>20</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<Minimap>
<Type>hero</Type>
</Minimap>
<Selectable>
<Overlay>
<AlwaysVisible/>
<Texture>
<MainTexture>star/256x256.png</MainTexture>
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
</Texture>
</Overlay>
</Selectable>
<TrainingRestrictions>
<Category>Hero</Category>
</TrainingRestrictions>
<UnitMotion>
<WalkSpeed>17.0</WalkSpeed>
<Run>
<Speed>28.0</Speed>
<Range>1000.0</Range>
<RangeMin>16.0</RangeMin>
</Run>
</UnitMotion>
</Entity>