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model_instrument_entity.go
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model_instrument_entity.go
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/*
Cashfree Payment Gateway APIs
Cashfree's Payment Gateway APIs provide developers with a streamlined pathway to integrate advanced payment processing capabilities into their applications, platforms and websites.
API version: 2022-09-01
Contact: developers@cashfree.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package cashfree_pg
import (
"encoding/json"
)
// checks if the InstrumentEntity type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &InstrumentEntity{}
// InstrumentEntity Saved card instrument object
type InstrumentEntity struct {
// customer_id for which the instrument was saved
CustomerId *string `json:"customer_id,omitempty"`
// cf_payment_id of the successful transaction done while saving instrument
AfaReference *string `json:"afa_reference,omitempty"`
// saved instrument id
InstrumentId *string `json:"instrument_id,omitempty"`
// Type of the saved instrument
InstrumentType *string `json:"instrument_type,omitempty"`
// Unique id for the saved instrument
InstrumentUid *string `json:"instrument_uid,omitempty"`
// masked card number displayed to the customer
InstrumentDisplay *string `json:"instrument_display,omitempty"`
// Status of the saved instrument.
InstrumentStatus *string `json:"instrument_status,omitempty"`
// Timestamp at which instrument was saved.
CreatedAt *string `json:"created_at,omitempty"`
InstrumentMeta *SavedInstrumentMeta `json:"instrument_meta,omitempty"`
}
// NewInstrumentEntity instantiates a new InstrumentEntity object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewInstrumentEntity() *InstrumentEntity {
this := InstrumentEntity{}
return &this
}
// NewInstrumentEntityWithDefaults instantiates a new InstrumentEntity object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewInstrumentEntityWithDefaults() *InstrumentEntity {
this := InstrumentEntity{}
return &this
}
// GetCustomerId returns the CustomerId field value if set, zero value otherwise.
func (o *InstrumentEntity) GetCustomerId() string {
if o == nil || IsNil(o.CustomerId) {
var ret string
return ret
}
return *o.CustomerId
}
// GetCustomerIdOk returns a tuple with the CustomerId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetCustomerIdOk() (*string, bool) {
if o == nil || IsNil(o.CustomerId) {
return nil, false
}
return o.CustomerId, true
}
// HasCustomerId returns a boolean if a field has been set.
func (o *InstrumentEntity) HasCustomerId() bool {
if o != nil && !IsNil(o.CustomerId) {
return true
}
return false
}
// SetCustomerId gets a reference to the given string and assigns it to the CustomerId field.
func (o *InstrumentEntity) SetCustomerId(v string) {
o.CustomerId = &v
}
// GetAfaReference returns the AfaReference field value if set, zero value otherwise.
func (o *InstrumentEntity) GetAfaReference() string {
if o == nil || IsNil(o.AfaReference) {
var ret string
return ret
}
return *o.AfaReference
}
// GetAfaReferenceOk returns a tuple with the AfaReference field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetAfaReferenceOk() (*string, bool) {
if o == nil || IsNil(o.AfaReference) {
return nil, false
}
return o.AfaReference, true
}
// HasAfaReference returns a boolean if a field has been set.
func (o *InstrumentEntity) HasAfaReference() bool {
if o != nil && !IsNil(o.AfaReference) {
return true
}
return false
}
// SetAfaReference gets a reference to the given string and assigns it to the AfaReference field.
func (o *InstrumentEntity) SetAfaReference(v string) {
o.AfaReference = &v
}
// GetInstrumentId returns the InstrumentId field value if set, zero value otherwise.
func (o *InstrumentEntity) GetInstrumentId() string {
if o == nil || IsNil(o.InstrumentId) {
var ret string
return ret
}
return *o.InstrumentId
}
// GetInstrumentIdOk returns a tuple with the InstrumentId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetInstrumentIdOk() (*string, bool) {
if o == nil || IsNil(o.InstrumentId) {
return nil, false
}
return o.InstrumentId, true
}
// HasInstrumentId returns a boolean if a field has been set.
func (o *InstrumentEntity) HasInstrumentId() bool {
if o != nil && !IsNil(o.InstrumentId) {
return true
}
return false
}
// SetInstrumentId gets a reference to the given string and assigns it to the InstrumentId field.
func (o *InstrumentEntity) SetInstrumentId(v string) {
o.InstrumentId = &v
}
// GetInstrumentType returns the InstrumentType field value if set, zero value otherwise.
func (o *InstrumentEntity) GetInstrumentType() string {
if o == nil || IsNil(o.InstrumentType) {
var ret string
return ret
}
return *o.InstrumentType
}
// GetInstrumentTypeOk returns a tuple with the InstrumentType field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetInstrumentTypeOk() (*string, bool) {
if o == nil || IsNil(o.InstrumentType) {
return nil, false
}
return o.InstrumentType, true
}
// HasInstrumentType returns a boolean if a field has been set.
func (o *InstrumentEntity) HasInstrumentType() bool {
if o != nil && !IsNil(o.InstrumentType) {
return true
}
return false
}
// SetInstrumentType gets a reference to the given string and assigns it to the InstrumentType field.
func (o *InstrumentEntity) SetInstrumentType(v string) {
o.InstrumentType = &v
}
// GetInstrumentUid returns the InstrumentUid field value if set, zero value otherwise.
func (o *InstrumentEntity) GetInstrumentUid() string {
if o == nil || IsNil(o.InstrumentUid) {
var ret string
return ret
}
return *o.InstrumentUid
}
// GetInstrumentUidOk returns a tuple with the InstrumentUid field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetInstrumentUidOk() (*string, bool) {
if o == nil || IsNil(o.InstrumentUid) {
return nil, false
}
return o.InstrumentUid, true
}
// HasInstrumentUid returns a boolean if a field has been set.
func (o *InstrumentEntity) HasInstrumentUid() bool {
if o != nil && !IsNil(o.InstrumentUid) {
return true
}
return false
}
// SetInstrumentUid gets a reference to the given string and assigns it to the InstrumentUid field.
func (o *InstrumentEntity) SetInstrumentUid(v string) {
o.InstrumentUid = &v
}
// GetInstrumentDisplay returns the InstrumentDisplay field value if set, zero value otherwise.
func (o *InstrumentEntity) GetInstrumentDisplay() string {
if o == nil || IsNil(o.InstrumentDisplay) {
var ret string
return ret
}
return *o.InstrumentDisplay
}
// GetInstrumentDisplayOk returns a tuple with the InstrumentDisplay field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetInstrumentDisplayOk() (*string, bool) {
if o == nil || IsNil(o.InstrumentDisplay) {
return nil, false
}
return o.InstrumentDisplay, true
}
// HasInstrumentDisplay returns a boolean if a field has been set.
func (o *InstrumentEntity) HasInstrumentDisplay() bool {
if o != nil && !IsNil(o.InstrumentDisplay) {
return true
}
return false
}
// SetInstrumentDisplay gets a reference to the given string and assigns it to the InstrumentDisplay field.
func (o *InstrumentEntity) SetInstrumentDisplay(v string) {
o.InstrumentDisplay = &v
}
// GetInstrumentStatus returns the InstrumentStatus field value if set, zero value otherwise.
func (o *InstrumentEntity) GetInstrumentStatus() string {
if o == nil || IsNil(o.InstrumentStatus) {
var ret string
return ret
}
return *o.InstrumentStatus
}
// GetInstrumentStatusOk returns a tuple with the InstrumentStatus field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetInstrumentStatusOk() (*string, bool) {
if o == nil || IsNil(o.InstrumentStatus) {
return nil, false
}
return o.InstrumentStatus, true
}
// HasInstrumentStatus returns a boolean if a field has been set.
func (o *InstrumentEntity) HasInstrumentStatus() bool {
if o != nil && !IsNil(o.InstrumentStatus) {
return true
}
return false
}
// SetInstrumentStatus gets a reference to the given string and assigns it to the InstrumentStatus field.
func (o *InstrumentEntity) SetInstrumentStatus(v string) {
o.InstrumentStatus = &v
}
// GetCreatedAt returns the CreatedAt field value if set, zero value otherwise.
func (o *InstrumentEntity) GetCreatedAt() string {
if o == nil || IsNil(o.CreatedAt) {
var ret string
return ret
}
return *o.CreatedAt
}
// GetCreatedAtOk returns a tuple with the CreatedAt field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetCreatedAtOk() (*string, bool) {
if o == nil || IsNil(o.CreatedAt) {
return nil, false
}
return o.CreatedAt, true
}
// HasCreatedAt returns a boolean if a field has been set.
func (o *InstrumentEntity) HasCreatedAt() bool {
if o != nil && !IsNil(o.CreatedAt) {
return true
}
return false
}
// SetCreatedAt gets a reference to the given string and assigns it to the CreatedAt field.
func (o *InstrumentEntity) SetCreatedAt(v string) {
o.CreatedAt = &v
}
// GetInstrumentMeta returns the InstrumentMeta field value if set, zero value otherwise.
func (o *InstrumentEntity) GetInstrumentMeta() SavedInstrumentMeta {
if o == nil || IsNil(o.InstrumentMeta) {
var ret SavedInstrumentMeta
return ret
}
return *o.InstrumentMeta
}
// GetInstrumentMetaOk returns a tuple with the InstrumentMeta field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *InstrumentEntity) GetInstrumentMetaOk() (*SavedInstrumentMeta, bool) {
if o == nil || IsNil(o.InstrumentMeta) {
return nil, false
}
return o.InstrumentMeta, true
}
// HasInstrumentMeta returns a boolean if a field has been set.
func (o *InstrumentEntity) HasInstrumentMeta() bool {
if o != nil && !IsNil(o.InstrumentMeta) {
return true
}
return false
}
// SetInstrumentMeta gets a reference to the given SavedInstrumentMeta and assigns it to the InstrumentMeta field.
func (o *InstrumentEntity) SetInstrumentMeta(v SavedInstrumentMeta) {
o.InstrumentMeta = &v
}
func (o InstrumentEntity) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o InstrumentEntity) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.CustomerId) {
toSerialize["customer_id"] = o.CustomerId
}
if !IsNil(o.AfaReference) {
toSerialize["afa_reference"] = o.AfaReference
}
if !IsNil(o.InstrumentId) {
toSerialize["instrument_id"] = o.InstrumentId
}
if !IsNil(o.InstrumentType) {
toSerialize["instrument_type"] = o.InstrumentType
}
if !IsNil(o.InstrumentUid) {
toSerialize["instrument_uid"] = o.InstrumentUid
}
if !IsNil(o.InstrumentDisplay) {
toSerialize["instrument_display"] = o.InstrumentDisplay
}
if !IsNil(o.InstrumentStatus) {
toSerialize["instrument_status"] = o.InstrumentStatus
}
if !IsNil(o.CreatedAt) {
toSerialize["created_at"] = o.CreatedAt
}
if !IsNil(o.InstrumentMeta) {
toSerialize["instrument_meta"] = o.InstrumentMeta
}
return toSerialize, nil
}
type NullableInstrumentEntity struct {
value *InstrumentEntity
isSet bool
}
func (v NullableInstrumentEntity) Get() *InstrumentEntity {
return v.value
}
func (v *NullableInstrumentEntity) Set(val *InstrumentEntity) {
v.value = val
v.isSet = true
}
func (v NullableInstrumentEntity) IsSet() bool {
return v.isSet
}
func (v *NullableInstrumentEntity) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableInstrumentEntity(val *InstrumentEntity) *NullableInstrumentEntity {
return &NullableInstrumentEntity{value: val, isSet: true}
}
func (v NullableInstrumentEntity) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableInstrumentEntity) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}