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index.html
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<!--
CheatGUI - effortless library for building window-based interfaces.
Copyright (C) 2024 Cat-125
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
-->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title></title>
<script src="dist/cheatgui.min.js"></script>
<link rel="stylesheet" href="dist/cheatgui.min.css">
<style>
body {
font-family: Arial, Helvetica, sans-serif;
background: #353535;
color: #fff;
}
kbd {
font-family: monospace;
background: #222;
color: #fff;
padding: 0.2em 0.4em;
border-radius: 0.2em;
margin: 0.2em;
font-size: 1em;
display: inline-flex;
}
</style>
</head>
<body>
<div style="display: none;" id="demo-about-text">
This is a demo window created with CheatGUI. It showcases most of the widgets and features available in CheatGUI.
You can also browse the source code of CheatGUI to understand how the widgets are implemented.
<h3>Keyboard Navigation</h3>
<kbd>Tab</kbd> - Switch between widgets. <br>
<kbd>Space</kbd> or <kbd>Enter</kbd> - Interact with the currently focused widget. <br>
<kbd>Arrow Keys</kbd> on a slider - Adjust the value of the slider by <code>step</code>. <br>
<kbd>Control</kbd> + <kbd>Arrow Keys</kbd> on a slider - Adjust the value of the slider by <code>step * 10</code>. <br>
<kbd>Arrow Keys</kbd> on a window - Change the position of the window by 10 pixels. <br>
<kbd>Shift</kbd> + <kbd>Arrow Keys</kbd> on a window - Resize the window by 10 pixels.
</div>
<script>
const isMobile = cheatgui.isMobile;
class Code extends cheatgui.Widget {
constructor(text = '') {
super('pre');
this.addClass('cgui-text');
this.setText(text);
}
}
(new cheatgui.Window({ x: isMobile ? 25 : 50, y: isMobile ? 25 : 50, width: 300, height: 200, title: "Window", expanded: !isMobile }))
.setContent("Window example");
const win = new cheatgui.Window({ x: isMobile ? 25 : 400, y: isMobile ? 100 : 50, width: isMobile ? 350 : 500, height: 400, title: "CheatGUI Demo" });
const versionText = new cheatgui.Text('CheatGUI v' + cheatgui.version);
win.append(versionText);
const aboutTree = new cheatgui.Tree("About", true);
win.append(aboutTree);
aboutTree.setContent(document.getElementById('demo-about-text').innerHTML);
const widgetsTree = new cheatgui.Tree("Widgets");
{
win.append(widgetsTree);
// Text
const text = new cheatgui.Text('Text');
widgetsTree.append(text);
// Button
const btn = new cheatgui.Button('Button');
btn.onClick(() => {
cheatgui.createNotification({
message: 'Button clicked!',
timeout: 2000
})
});
widgetsTree.append(btn);
// Input
let inputNotification, inputNotification2;
const input = new cheatgui.Input('Input');
input.onInput(value => {
if (inputNotification && !inputNotification.closed) {
inputNotification
.updateMessage(`Input changed to "${value}"`)
.restartTimeout();
} else {
inputNotification = cheatgui.createNotification({
title: 'Input changed',
message: `Input changed to "${value}"`,
timeout: 2000
});
}
});
widgetsTree.append(input);
const input2 = new cheatgui.NumberInput('Number');
input2.onInput(value => {
if (inputNotification2 && !inputNotification2.closed) {
inputNotification2
.updateMessage(`Number changed to "${value}"`)
.restartTimeout();
} else {
inputNotification2 = cheatgui.createNotification({
title: 'Number changed',
message: `Number changed to "${value}"`,
timeout: 2000
});
}
});
widgetsTree.append(input2);
// Slider
let sliderNotification, sliderNotification2, sliderNotification3;
const slider = new cheatgui.Slider({ label: 'Slider' });
slider.onChange(value => {
if (sliderNotification && !sliderNotification.closed) {
sliderNotification
.updateMessage(`Slider changed to "${value}"`)
.restartTimeout();
} else {
sliderNotification = cheatgui.createNotification({
title: 'Slider changed',
message: `Slider changed to "${value}"`,
timeout: 2000
});
}
});
widgetsTree.append(slider);
const slider1 = new cheatgui.Slider({ label: 'Float', max: 1, step: 0.01, value: 0.5 });
slider1.onChange(value => {
if (sliderNotification2 && !sliderNotification2.closed) {
sliderNotification2
.updateMessage(`Slider changed to "${value}"`)
.restartTimeout();
} else {
sliderNotification2 = cheatgui.createNotification({
title: 'Slider changed',
message: `Slider changed to "${value}"`,
timeout: 2000
});
}
});
widgetsTree.append(slider1);
const slider2 = new cheatgui.Slider({ label: 'Shifted', min: 500, max: 2000, value: 1000 });
slider2.onChange(value => {
if (sliderNotification3 && !sliderNotification3.closed) {
sliderNotification3
.updateMessage(`Slider changed to "${value}"`)
.restartTimeout();
} else {
sliderNotification3 = cheatgui.createNotification({
title: 'Slider changed',
message: `Slider changed to "${value}"`,
timeout: 2000
});
}
});
widgetsTree.append(slider2);
// Switch
let swNotification;
const sw1tch = new cheatgui.Switch('Switch');
sw1tch.onChange(value => {
if (swNotification && !swNotification.closed) {
swNotification
.updateMessage(`Switch changed to "${value}"`)
.restartTimeout();
} else {
swNotification = cheatgui.createNotification({
title: 'Switch changed',
message: `Switch changed to "${value}"`,
timeout: 2000
});
}
});
widgetsTree.append(sw1tch);
// Dropdown
let ddNotification;
const dd = new cheatgui.Dropdown('Dropdown', {
'Value 1': '1',
'Value 2': '2',
'Value 3': '3'
});
dd.onChange(value => {
if (ddNotification && !ddNotification.closed) {
ddNotification
.updateMessage(`Dropdown changed to "${value}"`)
.restartTimeout();
} else {
ddNotification = cheatgui.createNotification({
title: 'Dropdown changed',
message: `Dropdown changed to "${value}"`,
timeout: 2000
});
}
});
widgetsTree.append(dd);
}
const layoutTree = new cheatgui.Tree('Layout');
{
const row = new cheatgui.Row();
row.append(new cheatgui.Text('1'));
row.append(new cheatgui.Text('2'));
row.append(new cheatgui.Button('3'));
row.append(new cheatgui.Switch('4'));
layoutTree.append(row);
win.append(layoutTree);
}
const cfgTree = new cheatgui.Tree("Window configuration");
{
win.append(cfgTree);
const cfgText = new Code();
cfgTree.append(cfgText);
cfgTree.append(new cheatgui.Button('View current', () => {
cfgText.setText(JSON.stringify(win.getConfig(), null, 4));
}));
cfgTree.append(new cheatgui.Button('View saved', () => {
cfgText.setText(localStorage.getItem('cgui-demo-cfg'));
}));
cfgTree.append(new cheatgui.Button('Save', () => {
localStorage.setItem('cgui-demo-cfg', JSON.stringify(win.getConfig()));
}));
cfgTree.append(new cheatgui.Button('Load', () => {
win.loadConfig(JSON.parse(localStorage.getItem('cgui-demo-cfg')));
}));
cfgTree.append(new cheatgui.Button('Remove', () => {
localStorage.removeItem('cgui-demo-cfg');
}));
}
const winTree = new cheatgui.Tree("Window manager");
{
win.append(winTree);
const titleInput = new cheatgui.Input('Title');
winTree.append(titleInput);
const resizableSwitch = new cheatgui.Switch('Resizable', true);
winTree.append(resizableSwitch);
const draggableSwitch = new cheatgui.Switch('Draggable', true);
winTree.append(draggableSwitch);
const collapsibleSwitch = new cheatgui.Switch('Collapsible', true);
winTree.append(collapsibleSwitch);
const createBtn = new cheatgui.Button('Create');
winTree.append(createBtn);
createBtn.onClick(() => {
const newWin = new cheatgui.Window({
x: win.x + 50,
y: win.y,
width: 150,
height: 100,
title: titleInput.getValue(),
collapsible: collapsibleSwitch.isChecked(),
draggable: draggableSwitch.isChecked(),
resizable: resizableSwitch.isChecked()
});
const delBtn = new cheatgui.Button('Destroy');
newWin.append(delBtn);
delBtn.onClick(() => newWin.destroy());
newWin.sendToTop();
});
}
const configTree = new cheatgui.Tree("Global config");
{
win.append(configTree);
const info = new Code(JSON.stringify(cheatgui.getConfig(), null, 4));
configTree.append(info);
const input = new cheatgui.Input('Config');
configTree.append(input);
const btn = new cheatgui.Button('Apply');
configTree.append(btn);
btn.onClick(() => {
try {
cheatgui.updateConfig(JSON.parse(input.getText()));
info.setText(JSON.stringify(cheatgui.getConfig(), null, 4));
input.setText('');
} catch (e) {
console.log(e);
}
});
const presets = [
{
name: 'default',
value: {
symbols: {
expanded: '▼',
collapsed: '◀'
}
}
},
{
name: '+ / -',
value: {
symbols: {
expanded: '+',
collapsed: '-'
}
}
}
];
const browseBtn = new cheatgui.Button('Browse presets');
configTree.append(browseBtn);
browseBtn.onClick(() => {
cheatgui.openPopupMenu({
title: 'Select preset',
items: presets.map(preset => preset.name),
closable: false
}).then(id => {
cheatgui.updateConfig(presets[id].value);
info.setText(JSON.stringify(cheatgui.getConfig(), null, 4));
});
});
}
{
const popupTree = new cheatgui.Tree("Popup menus");
win.append(popupTree);
const text = new cheatgui.Text('Click button');
popupTree.append(text);
const btn = new cheatgui.Button('Open Popup menu');
popupTree.append(btn);
btn.onClick(() => {
const els = [];
for (let i = 0; i < 15; i++) {
els.push('Element ' + i);
}
cheatgui.openPopupMenu({
title: "Popup Menu",
items: els
}).then(n =>
text.setText('Selected index: ' + n)
);
});
}
const stylingTree = new cheatgui.Tree("Themes");
{
win.append(stylingTree);
const themes = ['default', 'imgui', 'windows', 'pink', 'modern'];
themes.forEach(theme => {
const btn = new cheatgui.Button(theme);
btn.onClick(() => cheatgui.utils.loadTheme(`themes/${theme}.css`));
stylingTree.append(btn);
});
}
</script>
</body>
</html>