Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Switching fire mods impossible/buggy when bayonet is attached. #1073

Closed
Lamandus opened this issue Oct 21, 2021 · 2 comments
Closed

Switching fire mods impossible/buggy when bayonet is attached. #1073

Lamandus opened this issue Oct 21, 2021 · 2 comments

Comments

@Lamandus
Copy link
Contributor

Describe the bug

When having a rifle with a sword bayonet, you can't change the fire mode correctly when in aim mode.

Steps To Reproduce

  1. Attach sword bayonet to multy fire mode rifle (for example the SIG 552
  2. have the gun loaded and be either in AUTO, SINGLE or BURST mode
  3. activate the [f]ire menu
  4. press s to switch aim and fire mode
  5. switch firemode to something else
  6. see that the wrong fire mode is selected.

Expected behavior

Select the correct fire mode

Screenshots

1

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 2004
  • Game Version: a48e632 [64-bit]
  • Graphics Version: Tiles
  • Game Language: English [en_US]
  • Mods loaded: [
    Bright Nights [dda],
    Disable NPC Needs [no_npc_food],
    Faster Stamina Regen [stamina_regen_buff],
    Nonperishable Overhaul [Nonperishable_Overhaul],
    Prevent Zombie Revivication [no_reviving_zombies],
    SpeedyDex [speedydex],
    No Rail Stations [No_Rail_Stations],
    meins [meins],
    No Lifting Reqs [disable_lifting],
    Stackable Dried Items and Generic Fruits/Berries [drystack]
    ]

Additional context

CleverRaven/Cataclysm-DDA#47857

@Coolthulhu
Copy link
Member

Confirming
Seems that it skips forward by one

@olanti-p
Copy link
Member

olanti-p commented Sep 1, 2022

Fixed by #1407

@olanti-p olanti-p closed this as completed Sep 1, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants