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Multicooker not working #4467

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Lamandus opened this issue Apr 11, 2024 · 1 comment · Fixed by #4952
Closed

Multicooker not working #4467

Lamandus opened this issue Apr 11, 2024 · 1 comment · Fixed by #4952
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@Lamandus
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Describe the bug

When using a multicooker it will produce a "debug", the food is not produced.

Steps To Reproduce

  1. Have a multi cooker (with enough charges, that is another problem, but let's keep it away)
  2. cook anything, wait for finish
  3. error message comes up.
  4. Debug is spawned.

Screenshots

grafik
grafik

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.22631.3447 (23H2)
  • Game Version: 9867e87 [64-bit]
  • Graphics Version: Tiles
  • LAPI Version: 2
  • Game Language: English [en_US]
  • Mods loaded: [
    Bright Nights [bn],
    Disable NPC Needs [no_npc_food],
    Simplified Nutrition [novitamins],
    Prevent Zombie Revivication [no_reviving_zombies],
    Lootzones [Lootzone],
    No Filthy Clothing [no_filthy_clothing],
    Limit Fungal Growth [limit_fungal_growth]
    ]

Additional context

 DEBUG    : invalid recipe id ""

 FUNCTION : const T& string_id<T>::obj() const [with T = recipe]
 FILE     : src/recipe_dictionary.cpp
 LINE     : 65
 VERSION  : BN 9867e87
@Lamandus Lamandus added the bug label Apr 11, 2024
@Rosencratz
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Hello, I'd like to add to this issue.
I have received a similar issue with multicooker outputting debug on 0.6 stable.
Currently, I'm on the most recent experimental version by the time of this post.
It seems that the multi-cooker just disappears from inventory once its cooking cycle is complete

Steps that I took to result in disappearing:
I tinkered a multi-cooker.
I plugged in a medium high capacity battery
Then I ordered it to produce cooked meat
I started driving slowly through a town
Halfway through I get a notification to "Stop cooking"
I pressed escape since I wanted it to finish cooking
Then I checked my inventory and every space/storage within 1 tile of my space.
Nothing! It's gone!

OS: Windows
Game Version: ab60661
Graphics Version: Tiles
Game Language: English [en_US]
Mods loaded: [
"bn",
"no_npc_food",
"novitamins",
"No_Rail_Stations",
"no_reviving_zombies",
"limit_fungal_growth",
"BL9_100monres",
"realdarkskies",
"Cata++",
"crt_expansion",
"lones atomic additions",
"translocator_gates",
"aftershock",
"lonestweaks",
"lones_UPS",
"Jake's_Squirrel_mod",
"GOV_BANDITS_KAI_R",
"gekkobots",
"MagicalNights",
"PK_REBALANCE",
"pride_flags",
"teleportation_tech",
"WildLiving",
"AbrahmsRecipes1",
"adv_gear",
"advtech",
"anti_fungal_gears",
"ArmUpSurvEx",
"Tolerate_This",
"bioco",
"Bionic_Space_Expander",
"bio_recipes",
"expansion_tefnut",
"CBM_Arms",
"CIVILIANPOWAAA",
"SD_Magcrafting",
"craftgp",
"culinary_days_ahead",
"ExArch",
"Gourmand'sGraces",
"growable-pots",
"Uekibati_mod",
"homemade_fungicide",
"jackledead_armory",
"Make_a_Lot_of_Items_Mod",
"metal_elemental",
"More_Armors",
"makeshift_stuff",
"pneumo_fun",
"Soy mod",
"Survivors_Lost_item",
"surv_crowbar",
"thermal_ups",
"blazemod",
"vorpal_weapons",
"Bug's life",
"mutant_animals",
"mutant_insects",
"ks_variety_pack",
"hydroponics",
"jury_rigged_robots",
"Merchant",
"Mining_Mod",
"more_survivor_stuff",
"mutant_npcs",
"MMA",
"WIELD_WILD_WEAPONS",
"P_Caches",
"more_locations",
"morlock_village",
"deoxymod",
"Tankmod_Revived",
"Heavy miners",
"shrub_mod",
"amplified_players_features",
"UDP_BN_FAKE_SNOW",
"stamina_regen_buff",
"fuji_mpp",
"Mutation_Changes1",
"necro_find",
"speedydex",
"stats_through_kills",
"StatsThroughSkills",
"bow_opness",
"tamebugs",
"TaMu"

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