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TonkineseInterfaces.h
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TonkineseInterfaces.h
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/** \file
\brief Tonk Implementation: Class Interfaces
\copyright Copyright (c) 2017-2018 Christopher A. Taylor. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Tonkinese nor the names of its contributors may be
used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "TonkineseTools.h"
#include "TonkineseProtocol.h"
namespace tonk {
//------------------------------------------------------------------------------
// IIncomingToOutgoing
/**
This interface defines the functions needed from SessionOutgoing from the
SessionIncoming object.
*/
class IIncomingToOutgoing
{
public:
virtual ~IIncomingToOutgoing() = default;
/// Queue a message for sending. This only supports message types that will
/// not split into multiple datagrams, so it excludes Reliable/LowPri types
virtual Result QueueUnreliable(
protocol::MessageType messageType,
const uint8_t* data,
size_t bytes) = 0;
/// Queue an unordered reliable message for sending. Does not split messages
virtual Result QueueUnordered(
const uint8_t* data,
size_t bytes) = 0;
/// Queue a Control reliable message for sending. Does not split messages
virtual Result QueueControl(
const uint8_t* data,
size_t bytes) = 0;
/// Queue a reliable message for sending. This will split up messages
virtual Result QueueReliable(
unsigned messageType,
const uint8_t* data,
size_t bytes) = 0;
/// An acknowledgement message has been received (pass to SessionOutgoing)
virtual Result OnAcknowledgements(
const uint8_t* data,
unsigned bytes,
Counter64 ackNonce,
uint64_t receiveUsec) = 0;
/// Called if a datagram arrives indicating we should disable seqno compres
virtual void DisableSequenceNumberCompress() = 0;
};
//------------------------------------------------------------------------------
// IIncomingHandler
/// Result of IIncomingHandler::OnUnauthenticatedHandshake()
enum class HandshakeResult
{
DropDatagram, // Ignore the rest of this datagram
ContinueProcessing // Continue processing this datagram
};
/**
IIncomingHandler can be implemented by another object to receive callbacks
when datagrams/messages are received that cannot be handled immediately by
the SessionIncoming object.
*/
class IIncomingHandler
{
public:
virtual ~IIncomingHandler() = default;
/// Handle an unauthenticated handshake field from a datagram
/// This happens prior to all other callbacks
virtual HandshakeResult OnUnauthenticatedHandshake(const uint8_t* data, const unsigned bytes) = 0;
/**
OnAuthenticatedDatagram()
This is called if the datagram decrypted successfully but before
processing any contained messages. This is used to tweak some state
of the Tonk library before calling the OnData() callbacks for the
application for a few reasons:
+ Reset no-data timers before a long application operation
+ Mark a connection as established and invoke OnConnect()
+ Stop ConnectionId from being attached to outgoing data
+ And a few more..
*/
virtual void OnAuthenticatedDatagram(const UDPAddress& addr, uint64_t receiveUsec) = 0;
/// Reliable, Unreliable, and Recovery data are handled by SessionIncoming.
/// Other message types are handled outside of SessionIncoming:
/// A control channel message has been received internal to Tonk
virtual Result OnControlChannel(const uint8_t* data, unsigned bytes) = 0;
/// A time synchronization message containing received bandwidth and other
/// information from the perspective of the remote peer has been received
virtual Result OnTimeSync(const uint8_t* data, unsigned bytes) = 0;
};
//------------------------------------------------------------------------------
// UDP Socket Send Interface
/**
This is an interface to sending UDP datagrams.
*/
class IUDPSender
{
public:
virtual ~IUDPSender() = default;
/**
Send()
Send a UDP datagram.
This function takes a long time to complete so should be done from a
background thread where possible.
The refCounter must be incremented prior to the call, and then it
will be decremented after the sendto() operation completes and
all parameters are out of scope.
*/
virtual void Send(
const UDPAddress& destAddress, ///< [in] Destination address for send
DatagramBuffer datagram, ///< [in] Buffer to send
RefCounter* refCounter ///< [in] Reference count to decrement when done
) = 0;
};
//------------------------------------------------------------------------------
// NAT Port Pool
/// Special socket index to pass to SendNATProbe to send from MainSocket
static const unsigned kNATPortMainSocketIndex = 65536;
/**
This is an interface to the NAT Traversal Port Pool object on ApplicationSession.
*/
class INATPortPool
{
public:
virtual ~INATPortPool() = default;
/// Start a P2P connection
virtual void OnP2PStartConnect(
uint16_t myRendezvousVisibleSourcePort,
uint32_t rendezvousServerConnectionId,
const protocol::P2PConnectParams& params
) = 0;
/// Send a P2P probe
virtual void SendNATProbe(
unsigned socketIndex, ///< or kNATPortMainSocketIndex
uint8_t* probeData,
const UDPAddress& destAddress,
RefCounter* refCounter
) = 0;
};
//------------------------------------------------------------------------------
// Connection Interface
/**
This is an interface for the Connection object from the connection maps.
*/
class IConnection
{
public:
virtual ~IConnection() = default;
/// Reference count for this Connection object
RefCounter SelfRefCount;
};
} // namespace tonk