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Mutual kill is prevented #8

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ghost opened this issue Mar 3, 2023 · 1 comment
Closed

Mutual kill is prevented #8

ghost opened this issue Mar 3, 2023 · 1 comment

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@ghost
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ghost commented Mar 3, 2023

Hello
When 2 players shoot each other at the same time, they don't both die, one does but the other one loses some health.

Noticed when doing melee and using bolt weapon
scr_mm_instantkill, scr_mm_pistolkill and scr_mm_meleekill are enabled in this case.

I didn't have this effect when taking over finishPlayerDamage before, when using the (a bit modified to re-enable instantkill) misaligned hitmarker from vcodmods website.
(hoping this information could help identifying the cause)

Is this effect intended ? Is it caused by eAttacker thread _showHitm... ?
I can't find in there code where this is managed.

Or is it that they don't shoot at the exact same time ?

@cato-a
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cato-a commented Mar 4, 2023

Hi, it is very rare to have 2 players kill eachother at the same time. CoDaM is quite big and bulky causing overhead making it even more rare for this happen, and the slower the host, the rarer it will be.

MiscMod doesn't do anything to limit players killing eachother that I know of. If instantkill is enabled and both hits are registered by the server, the chances should be higher that you get 2 players kill eachother.

@ghost ghost closed this as completed Mar 17, 2023
This issue was closed.
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