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BOXPAINT.txt
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BOXPAINT.txt
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>>This is a comment. Any line starting with ">>" will be ignored by Box Party.
>>Simply follow these instructions if you wish to add custom paintings to Box Party.
>>All new paintings start with the line "Painting = ".
>>The first argument is the sprite name of the painting.
>>The second argument is the name of the level the painting will spawn in.
>>Use "*" as the second argument if you wish the painting to spawn in every level.
>>The third argument is the rarity of the painting. 0 is almost guaranteed to spawn. Higher numbers mean more rare.
>>The fourth argument is the priority of the painting. This multiplies the chance of this painting being picked. Minimum is 1.
>>The fifth arguement is the scale of the painting. Supports decimals. Default is 1.
>>The sixth argument is the "flavor text" that will appear when you interact with the painting. This text is optional.
>>You can add the same painting multiple times if you want it to appear in a few specific levels.
>>
>>Generic Paintings (Spawn on any map)
Painting = PANTA3, *, 0, 1, 1, PAINTING_SKY;
Painting = PANTA4, *, 0, 1, 1, PAINTING_PIZZA;
Painting = PANTA7, *, 0, 1, 1;
Painting = PANTA8, *, 0, 1, 1, PAINTING_SEAWEED;
Painting = PANBA2, *, 24, 1, 0.5, PAINTING_STRONG;
Painting = PANTAD, *, 7, 1, 1, PAINTING_MANGO;
Painting = PANBB7, *, 7, 1, 0.117, PAINTING_YOLK;
>>Pride Paintings (Spawn on any map)
Painting = PANTAB, *, 3, 1, 1, PAINTING_FLAG;
Painting = PANTAC, *, 3, 1, 1, PAINTING_FLAG;
>>Cat Paintings (Spawn on any map)
Painting = PANTB1, *, 49, 1, 1, PAINTING_DUMB;
Painting = PANTB2, *, 49, 1, 1, PAINTING_DUMB;
Painting = PANTB3, *, 49, 1, 1, PAINTING_DUMB;
Painting = PANTB4, *, 49, 1, 1, PAINTING_DUMB;
Painting = PANTB5, *, 49, 1, 1, PAINTING_DUMB;
Painting = PANTB6, *, 49, 1, 1, PAINTING_DUMB;
Painting = PANTB7, *, 49, 1, 1, PAINTING_DUMB;
Painting = PANTB8, *, 49, 1, 0.2, PAINTING_CAT;
Painting = PANBA1, *, 49, 1, 0.5, PAINTING_CAT;
Painting = PANBB1, *, 49, 1, 0.5, PAINTING_CAT;
Painting = PANBB2, *, 49, 1, 0.5, PAINTING_CAT;
Painting = PANBB3, *, 49, 1, 0.5, PAINTING_CAT;
Painting = PANBB4, *, 49, 1, 0.5, PAINTING_CAT;
Painting = PANBB5, *, 49, 1, 0.5, PAINTING_CAT;
>>Map Paintings (Only spawns on that specific map)
Painting = PANBB6, di01, 4, 1, 0.5, PAINTING_MAP;
Painting = PANTAE, di01, 8, 1, 1;
Painting = PANTAF, di01, 8, 1, 1;
Painting = PANTAG, di02, 4, 1, 1;
Painting = PANBB8, di02, 0, 1, 0.125, PAINTING_BOXPARTY;
>>Fruit Puncher Paintings (Only on the Box Party map)
Painting = PANTA1, di02, 2, 1, 1, PAINTING_MELON;
Painting = PANTA2, di02, 2, 1, 1, PAINTING_MELON;
Painting = PANTA5, di02, 2, 1, 1, PAINTING_MELON;
Painting = PANTA6, di02, 2, 1, 1, PAINTING_MELON;
Painting = PANTA9, di02, 2, 1, 1, PAINTING_MELON;
Painting = PANTAA, di02, 2, 1, 1, PAINTING_MELON;
Painting = PANBA3, di02, 8, 1, 0.5, PAINTING_MELON_SAD;
Painting = PANBA4, di02, 8, 1, 0.25, PAINTING_MELON_FAN;
Painting = PANBA5, di02, 8, 1, 0.5, PAINTING_MELON_BED;
Painting = PANBA6, di02, 8, 1, 0.5, PAINTING_MELON_PLUSH;
Painting = PANBA7, di02, 8, 1, 0.5, PAINTING_MELON_TWO;
Painting = PANBA8, di02, 8, 1, 0.1, PAINTING_MELON_REAL;