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CvDLLWidgetData.cpp
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CvDLLWidgetData.cpp
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#include "CvGameCoreDLL.h"
#include "CvArea.h"
#include "CvBuildingInfo.h"
#include "CvImprovementInfo.h"
#include "CvBonusInfo.h"
#include "CvCity.h"
#include "CvDeal.h"
#include "CvDLLWidgetData.h"
#include "CvEventReporter.h"
#include "CvGameAI.h"
#include "CvGameTextMgr.h"
#include "CvGlobals.h"
#include "CvMap.h"
#include "CvMessageControl.h"
#include "CvPlayerAI.h"
#include "CvPlot.h"
#include "CvPopupInfo.h"
#include "CvPython.h"
#include "CvSelectionGroup.h"
#include "CvTeamAI.h"
#include "CvDLLEngineIFaceBase.h"
#include "CvDLLInterfaceIFaceBase.h"
#include "CvDLLUtilityIFaceBase.h"
CvDLLWidgetData* CvDLLWidgetData::m_pInst = NULL;
CvDLLWidgetData& CvDLLWidgetData::getInstance()
{
if (m_pInst == NULL)
{
m_pInst = new CvDLLWidgetData;
}
return *m_pInst;
}
void CvDLLWidgetData::freeInstance()
{
SAFE_DELETE(m_pInst);
}
void CvDLLWidgetData::parseHelp(CvWStringBuffer &szBuffer, CvWidgetDataStruct &widgetDataStruct)
{
switch (widgetDataStruct.m_eWidgetType)
{
case WIDGET_PLOT_LIST:
case WIDGET_PLOT_LIST_SHIFT:
case WIDGET_CITY_SCROLL:
break;
case WIDGET_LIBERATE_CITY:
parseLiberateCityHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_CITY_NAME:
parseCityNameHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_UNIT_NAME:
szBuffer.append(gDLL->getText("TXT_KEY_CHANGE_NAME"));
break;
case WIDGET_CREATE_GROUP:
szBuffer.append(gDLL->getText("TXT_KEY_WIDGET_CREATE_GROUP"));
break;
case WIDGET_DELETE_GROUP:
szBuffer.append(gDLL->getText("TXT_KEY_WIDGET_DELETE_GROUP"));
break;
case WIDGET_TRAIN:
parseTrainHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_CONSTRUCT:
parseConstructHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_CREATE:
parseCreateHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_MAINTAIN:
parseMaintainHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_BUILD_LIST_TRAIN:
GAMETEXT.setUnitHelp(szBuffer, (UnitTypes)widgetDataStruct.m_iData1);
break;
case WIDGET_BUILD_LIST_CONSTRUCT:
GAMETEXT.setBuildingHelp(szBuffer, (BuildingTypes)widgetDataStruct.m_iData1, false);
break;
case WIDGET_BUILD_LIST_CREATE:
GAMETEXT.setProjectHelp(szBuffer, (ProjectTypes)widgetDataStruct.m_iData1);
break;
case WIDGET_BUILD_LIST_QUEUE:
parseBuildListQueueHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_BUILD_LIST:
case WIDGET_BUILD_LIST_LIST:
parseBuildListHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HURRY:
parseHurryHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_MENU_ICON:
szBuffer.append(gDLL->getText("TXT_KEY_MAIN_MENU"));
break;
case WIDGET_CONSCRIPT:
parseConscriptHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_ACTION:
parseActionHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_CITIZEN:
parseCitizenHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_FREE_CITIZEN:
parseFreeCitizenHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_DISABLED_CITIZEN:
parseDisabledCitizenHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_ANGRY_CITIZEN:
parseAngryCitizenHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_CHANGE_SPECIALIST:
parseChangeSpecialistHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_RESEARCH:
parseResearchHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_TECH_TREE:
parseTechTreeHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_CHANGE_PERCENT:
parseChangePercentHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_SET_PERCENT:
parseSetPercentHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_CITY_TAB:
{
CvWString szTemp;
szTemp.Format(L"%s", GC.getCityTabInfo((CityTabTypes)widgetDataStruct.m_iData1).getDescription());
szBuffer.assign(szTemp);
}
break;
case WIDGET_CONTACT_CIV:
parseContactCivHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_SCORE_BREAKDOWN:
parseScoreHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_ZOOM_CITY:
szBuffer.append(gDLL->getText("TXT_KEY_ZOOM_CITY_HELP"));
if (getBugOptionBOOL("MiscHover__CDAZoomCityDetails", true, "BUG_CDA_ZOOM_CITY_DETAILS"))
{
// only if the active player owns the city
if (GC.getGame().getActivePlayer() == widgetDataStruct.m_iData1) {
szBuffer.append(NEWLINE);
GAMETEXT.setCityBarHelp(szBuffer, GET_PLAYER((PlayerTypes)widgetDataStruct.m_iData1).getCity(widgetDataStruct.m_iData2));
}
}
break;
case WIDGET_END_TURN:
szBuffer.append(gDLL->getText("TXT_KEY_WIDGET_END_TURN"));
break;
case WIDGET_LAUNCH_VICTORY:
szBuffer.append(gDLL->getText("TXT_KEY_WIDGET_LAUNCH_VICTORY"));
break;
case WIDGET_AUTOMATE_CITIZENS:
parseAutomateCitizensHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_EMPHASIZE:
parseEmphasizeHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_BUILDING_FILTER:
parseBuildingFilterHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_BUILDING_GROUPING:
parseBuildingGroupingHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_BUILDING_SORT:
parseBuildingSortHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_UNIT_FILTER:
parseUnitFilterHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_UNIT_GROUPING:
parseUnitGroupingHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_UNIT_SORT:
parseUnitSortHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_TRADE_ITEM:
parseTradeItem(widgetDataStruct, szBuffer);
break;
case WIDGET_UNIT_MODEL:
parseUnitModelHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_MAINTENANCE:
parseMaintenanceHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_RELIGION:
parseReligionHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_RELIGION_CITY:
parseReligionHelpCity(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_CORPORATION_CITY:
parseCorporationHelpCity(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_NATIONALITY:
parseNationalityHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_HEALTH:
parseHealthHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_POPULATION:
parsePopulationHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_PRODUCTION:
parseProductionHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_CULTURE:
parseCultureHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_GREAT_PEOPLE:
parseGreatPeopleHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_GREAT_GENERAL:
parseGreatGeneralHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_SELECTED:
parseSelectedHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_BUILDING:
parseBuildingHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_TRADE_ROUTE_CITY:
parseTradeRouteCityHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_ESPIONAGE_COST:
parseEspionageCostHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_OBSOLETE:
parseObsoleteHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_OBSOLETE_BONUS:
parseObsoleteBonusString(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_OBSOLETE_SPECIAL:
parseObsoleteSpecialHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_MOVE_BONUS:
parseMoveHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FREE_UNIT:
parseFreeUnitHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FEATURE_PRODUCTION:
parseFeatureProductionHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_WORKER_RATE:
parseWorkerRateHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_TRADE_ROUTES:
parseTradeRouteHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_HEALTH_RATE:
parseHealthRateHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_HAPPINESS_RATE:
parseHappinessRateHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FREE_TECH:
parseFreeTechHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_LOS_BONUS:
parseLOSHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_MAP_CENTER:
parseMapCenterHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_MAP_REVEAL:
parseMapRevealHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_MAP_TRADE:
parseMapTradeHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_TECH_TRADE:
parseTechTradeHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_GOLD_TRADE:
parseGoldTradeHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_OPEN_BORDERS:
parseOpenBordersHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_DEFENSIVE_PACT:
parseDefensivePactHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_PERMANENT_ALLIANCE:
parsePermanentAllianceHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_VASSAL_STATE:
parseVassalStateHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_BUILD_BRIDGE:
parseBuildBridgeHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_IRRIGATION:
parseIrrigationHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_IGNORE_IRRIGATION:
parseIgnoreIrrigationHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_WATER_WORK:
parseWaterWorkHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_IMPROVEMENT:
parseBuildHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_DOMAIN_EXTRA_MOVES:
parseDomainExtraMovesHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_ADJUST:
parseAdjustHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_TERRAIN_TRADE:
parseTerrainTradeHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_SPECIAL_BUILDING:
parseSpecialBuildingHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_YIELD_CHANGE:
parseYieldChangeHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_BONUS_REVEAL:
parseBonusRevealHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_CIVIC_REVEAL:
parseCivicRevealHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_PROCESS_INFO:
parseProcessInfoHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FOUND_RELIGION:
parseFoundReligionHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FOUND_CORPORATION:
parseFoundCorporationHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_DOMESTIC_TRADE:
parseFinanceDomesticTrade(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_FOREIGN_TRADE:
parseFinanceForeignTrade(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_SPECIALISTS:
parseFinanceSpecialistGold(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_NUM_UNITS:
parseFinanceNumUnits(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_AWAY_SUPPLY:
parseFinanceAwaySupply(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_CITY_MAINT:
parseFinanceCityMaint(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_CIVIC_UPKEEP:
parseFinanceCivicUpkeep(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_FOREIGN_INCOME:
parseFinanceForeignIncome(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_INFLATED_COSTS:
parseFinanceInflatedCosts(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_GROSS_INCOME:
parseFinanceGrossIncome(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_NET_GOLD:
parseFinanceNetGold(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_FINANCE_GOLD_RESERVE:
break;
case WIDGET_PEDIA_JUMP_TO_TECH:
parseTechEntryHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_TECH_TRADE:
break;
case WIDGET_PEDIA_JUMP_TO_REQUIRED_TECH:
parseTechTreePrereq(widgetDataStruct, szBuffer, false);
break;
case WIDGET_PEDIA_JUMP_TO_DERIVED_TECH:
parseTechTreePrereq(widgetDataStruct, szBuffer, true);
break;
case WIDGET_PEDIA_JUMP_TO_UNIT:
parseUnitHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_BUILDING:
parseBuildingHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_TRAIT:
parseTraitHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_BONUS:
parseBonusHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_PROMOTION:
case WIDGET_HELP_PROMOTION:
parsePromotionHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_BUILDUP:
parseBuildUpHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_TRAIT:
parseTraitHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_CHOOSE_EVENT:
parseEventHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_IMPROVEMENT:
parseImprovementHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_IMPROVEMENT_ACTUAL:
parseImprovementHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_ROUTE:
parseRouteHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_CIVIC:
parseCivicHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_CIV:
parseCivilizationHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_LEADER:
parseLeaderHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_SPECIALIST:
if (widgetDataStruct.m_iData1 != NO_SPECIALIST && widgetDataStruct.m_iData2 != 0)
{
CvWString szTemp;
szTemp.Format(L"%s", GC.getSpecialistInfo((SpecialistTypes)widgetDataStruct.m_iData1).getDescription());
szBuffer.assign(szTemp);
}
break;
case WIDGET_PEDIA_JUMP_TO_PROJECT:
parseProjectHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_RELIGION:
parseReligionHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_CORPORATION:
parseCorporationHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_TERRAIN:
parseTerrainHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_JUMP_TO_FEATURE:
parseFeatureHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_PEDIA_DESCRIPTION:
parseDescriptionHelp(widgetDataStruct, szBuffer, false);
break;
case WIDGET_DEAL_KILL:
parseKillDealHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_FOOD_MOD_HELP:
parseFoodModHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_LEADERHEAD:
parseLeaderheadHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_COMMERCE_MOD_HELP:
parseCommerceModHelp(widgetDataStruct, szBuffer);
break;
case WIDGET_TRADE_ROUTES:
parseTradeRoutes(widgetDataStruct, szBuffer);
break;
case WIDGET_HELP_EMPLOYMENT:
{
CvCity* pCity = gDLL->getInterfaceIFace()->getHeadSelectedCity();
if (NULL != pCity)
{
GAMETEXT.setEmploymentHelp(szBuffer, *pCity);
}
break;
}
case WIDGET_PROPERTY:
if ((PropertyTypes)widgetDataStruct.m_iData1 != NO_PROPERTY)
{
szBuffer.append(GC.getPropertyInfo((PropertyTypes)widgetDataStruct.m_iData1).getText());
const CvCity* pCity = gDLL->getInterfaceIFace()->getHeadSelectedCity();
if (NULL != pCity)
{
szBuffer.append(NEWLINE);
szBuffer.append(gDLL->getText("TXT_KEY_PROPERTY_SOURCED_CONSTANT", pCity->getTotalBuildingSourcedProperty((PropertyTypes)widgetDataStruct.m_iData1)));
szBuffer.append(NEWLINE);
szBuffer.append(gDLL->getText("TXT_KEY_PROPERTY_GLOBAL_SOURCED", pCity->getGlobalSourcedProperty((PropertyTypes)widgetDataStruct.m_iData1)));
}
}
break;
case WIDGET_HELP_IMPROVEMENT_CAN_UPGRADE:
if (widgetDataStruct.m_iData1 != NO_IMPROVEMENT)
{
const ImprovementTypes eNewImprovement = (ImprovementTypes)widgetDataStruct.m_iData1;
const ImprovementTypes eOldImprovement = GC.getImprovementInfo(eNewImprovement).getImprovementPillage();
if (eOldImprovement != NO_IMPROVEMENT)
{
szBuffer.append(gDLL->getText("TXT_KEY_TECHHELP_ALLOWS_IMPROVEMENT_UPGRADE", GC.getImprovementInfo(eOldImprovement).getDescription(), GC.getImprovementInfo(eNewImprovement).getDescription() ));
}
}
break;
}
}
// Protected Functions...
bool CvDLLWidgetData::executeAction( CvWidgetDataStruct &widgetDataStruct )
{
bool bHandled = false; // Right now general bHandled = false; We can specific case this to true later. Game will run with this = false;
switch (widgetDataStruct.m_eWidgetType)
{
case WIDGET_PLOT_LIST:
case WIDGET_PLOT_LIST_SHIFT:
break;
case WIDGET_CITY_SCROLL:
if (widgetDataStruct.m_iData1 > 0)
GC.getGame().doControl(CONTROL_NEXTCITY);
else GC.getGame().doControl(CONTROL_PREVCITY);
break;
case WIDGET_LIBERATE_CITY:
doLiberateCity();
break;
case WIDGET_CITY_NAME:
doRenameCity();
break;
case WIDGET_UNIT_NAME:
doRenameUnit();
break;
case WIDGET_CREATE_GROUP:
doCreateGroup();
break;
case WIDGET_DELETE_GROUP:
doDeleteGroup();
break;
case WIDGET_TRAIN:
doTrain(widgetDataStruct);
break;
case WIDGET_CONSTRUCT:
doConstruct(widgetDataStruct);
break;
case WIDGET_CREATE:
doCreate(widgetDataStruct);
break;
case WIDGET_MAINTAIN:
doMaintain(widgetDataStruct);
break;
case WIDGET_BUILD_LIST_LIST:
doBuildListList(widgetDataStruct);
break;
case WIDGET_BUILD_LIST_TRAIN:
doBuildListOrder(widgetDataStruct, ORDER_TRAIN);
break;
case WIDGET_BUILD_LIST_CONSTRUCT:
doBuildListOrder(widgetDataStruct, ORDER_CONSTRUCT);
break;
case WIDGET_BUILD_LIST_CREATE:
doBuildListOrder(widgetDataStruct, ORDER_CREATE);
break;
case WIDGET_BUILD_LIST_QUEUE:
doBuildListQueue(widgetDataStruct);
break;
case WIDGET_BUILD_LIST:
doBuildList(widgetDataStruct);
break;
case WIDGET_HURRY:
doHurry(widgetDataStruct);
break;
case WIDGET_MENU_ICON:
doMenu();
break;
case WIDGET_CONSCRIPT:
doConscript();
break;
case WIDGET_ACTION:
doAction(widgetDataStruct);
break;
case WIDGET_CITIZEN:
doEmphasizeSpecialist(widgetDataStruct);
break;
case WIDGET_DISABLED_CITIZEN:
case WIDGET_FREE_CITIZEN:
case WIDGET_ANGRY_CITIZEN:
break;
case WIDGET_CHANGE_SPECIALIST:
doChangeSpecialist(widgetDataStruct);
break;
case WIDGET_RESEARCH:
case WIDGET_TECH_TREE:
doResearch(widgetDataStruct);
break;
case WIDGET_CHANGE_PERCENT:
doChangePercent(widgetDataStruct);
break;
// BUG - Min/Max Commerce Rate - start
case WIDGET_SET_PERCENT:
doSetPercent(widgetDataStruct);
break;
// BUG - Min/Max Commerce Rate - end
case WIDGET_CITY_TAB:
doCityTab(widgetDataStruct);
break;
case WIDGET_CONTACT_CIV:
doContactCiv(widgetDataStruct);
break;
case WIDGET_END_TURN:
GC.getGame().doControl(CONTROL_FORCEENDTURN);
break;
case WIDGET_LAUNCH_VICTORY:
doLaunch(widgetDataStruct);
break;
case WIDGET_CONVERT:
doConvert(widgetDataStruct);
break;
case WIDGET_AUTOMATE_CITIZENS:
doAutomateCitizens();
break;
case WIDGET_EMPHASIZE:
doEmphasize(widgetDataStruct);
break;
case WIDGET_BUILDING_FILTER:
doBuildingFilter(widgetDataStruct);
break;
case WIDGET_BUILDING_GROUPING:
doBuildingGrouping(widgetDataStruct);
break;
case WIDGET_BUILDING_SORT:
doBuildingSort(widgetDataStruct);
break;
case WIDGET_UNIT_FILTER:
doUnitFilter(widgetDataStruct);
break;
case WIDGET_UNIT_GROUPING:
doUnitGrouping(widgetDataStruct);
break;
case WIDGET_UNIT_SORT:
doUnitSort(widgetDataStruct);
break;
case WIDGET_DIPLOMACY_RESPONSE:
// CLEANUP -- PD
// GC.getDiplomacyScreen().handleClick(m_pWidget);
break;
case WIDGET_TRADE_ITEM:
break;
case WIDGET_UNIT_MODEL:
doUnitModel();
break;
case WIDGET_HELP_SELECTED:
doSelected(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_UNIT:
doPediaUnitJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_BUILDING:
doPediaBuildingJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_TECH:
case WIDGET_PEDIA_JUMP_TO_REQUIRED_TECH:
case WIDGET_PEDIA_JUMP_TO_DERIVED_TECH:
doPediaTechJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_TRAIT:
doPediaTraitJump(widgetDataStruct);
break;
case WIDGET_PEDIA_BACK:
doPediaBack();
break;
case WIDGET_PEDIA_FORWARD:
doPediaForward();
break;
case WIDGET_PEDIA_JUMP_TO_BONUS:
doPediaBonusJump(widgetDataStruct);
break;
case WIDGET_PEDIA_MAIN:
doPediaMain(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_PROMOTION:
doPediaPromotionJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_IMPROVEMENT:
doPediaImprovementJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_ROUTE:
doPediaRouteJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_CIVIC:
doPediaCivicJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_CIV:
doPediaCivilizationJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_LEADER:
doPediaLeaderJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_SPECIALIST:
doPediaSpecialistJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_PROJECT:
doPediaProjectJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_RELIGION:
doPediaReligionJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_CORPORATION:
doPediaCorporationJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_TERRAIN:
doPediaTerrainJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_FEATURE:
doPediaFeatureJump(widgetDataStruct);
break;
case WIDGET_PEDIA_DESCRIPTION:
case WIDGET_PEDIA_DESCRIPTION_NO_HELP:
doPediaDescription(widgetDataStruct);
break;
case WIDGET_TURN_EVENT:
doGotoTurnEvent(widgetDataStruct);
break;
case WIDGET_FOREIGN_ADVISOR:
doForeignAdvisor(widgetDataStruct);
break;
case WIDGET_DEAL_KILL:
doDealKill(widgetDataStruct);
break;
case WIDGET_MINIMAP_HIGHLIGHT:
doRefreshMilitaryAdvisor(widgetDataStruct);
break;
case WIDGET_CHOOSE_EVENT:
break;
case WIDGET_ZOOM_CITY:
break;
case WIDGET_CLOSE_SCREEN:
if ( GC.getCurrentViewport()->getTransformType() == VIEWPORT_TRANSFORM_TYPE_SCALE )
{
GC.getCurrentViewport()->closeAdvisor(-1,-1,-1,-1,-1);
}
GC.setIsInPedia(false);
break;
//ls612: City Goto Helper
case WIDGET_CITY_GOTO:
doGoToCity(widgetDataStruct);
break;
}
return bHandled;
}
// right clicking action
bool CvDLLWidgetData::executeAltAction( CvWidgetDataStruct &widgetDataStruct )
{
CvWidgetDataStruct widgetData = widgetDataStruct;
bool bHandled = true;
switch (widgetDataStruct.m_eWidgetType)
{
case WIDGET_RESEARCH:
case WIDGET_TECH_TREE:
doPediaTechJump(widgetDataStruct);
break;
case WIDGET_TRAIN:
doPediaTrainJump(widgetDataStruct);
break;
case WIDGET_CONSTRUCT:
doPediaConstructJump(widgetDataStruct);
break;
case WIDGET_CREATE:
doPediaProjectJump(widgetDataStruct);
break;
case WIDGET_PEDIA_JUMP_TO_UNIT:
case WIDGET_HELP_FREE_UNIT:
case WIDGET_BUILD_LIST_TRAIN:
doPediaUnitJump(widgetDataStruct);
break;
case WIDGET_HELP_FOUND_RELIGION:
widgetData.m_iData1 = widgetData.m_iData2;
// Intentional fallthrough...
case WIDGET_PEDIA_JUMP_TO_RELIGION:
doPediaReligionJump(widgetData);
break;
case WIDGET_HELP_FOUND_CORPORATION:
widgetData.m_iData1 = widgetData.m_iData2;
// Intentional fallthrough...
case WIDGET_PEDIA_JUMP_TO_CORPORATION: