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Signal disconnected after instancing #129

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dzwiener opened this issue Aug 20, 2018 · 2 comments
Closed

Signal disconnected after instancing #129

dzwiener opened this issue Aug 20, 2018 · 2 comments
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@dzwiener
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When I create a scene from the UI controls, one of the signals is broken and throws an error.

0:00:01:0417 - Signal 'popup_hide' is already connected to given method '_unpause' in that object.

Type:Error
Description: Signal 'popup_hide' is already connected to given method '_unpause' in that object.
Time: 0:00:01:0417
C Error: Condition ' s->slot_map.has(target) ' is true. returned: ERR_INVALID_PARAMETER
C Source: core/object.cpp:1413
C Function: connect

This has to do with a signal connected with the pause_popup.

@dzwiener dzwiener added the bug Something isn't working label Aug 20, 2018
@dzwiener dzwiener changed the title Signal issue Signal disconnected after instancing Aug 20, 2018
@cbcerquiaga
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godotengine/godot#6106

@dzwiener
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This issue was resolved, I don't know how. But the signaling works properly.

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