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The vanilla chat layout is <player> text
In general, this looks really, bad, maybe for me only 馃槩
So I don't know if any mods existed to change the bracket, so here's my idea
If possible, any vanilla servers, still keeping the vanilla chat bracket, should be able to change to a different one like player: text
It may look not much of a change, but removing the <> do make the chat looks cleaner and more appealing as a chat.
The text was updated successfully, but these errors were encountered:
caoimhebyrne
changed the title
[Suggestion] An option to customize the chat brackets
Add an option to customize the chat brackets around a player's name
Jun 8, 2022
As of 1.19, this is provided by the language file (you can simply change it with a server resourcepack). I personally think this is also out of scope for CompactChat. I haven't heard of another mod (clientside) aiming to re-format chat (which may be easier now in 1.19), but creating it under a different mod wouldn't be a bad idea imo.
As of 1.19, this is provided by the language file (you can simply change it with a server resourcepack). I personally think this is also out of scope for CompactChat. I haven't heard of another mod (clientside) aiming to re-format chat (which may be easier now in 1.19), but creating it under a different mod wouldn't be a bad idea imo.
I'm still using 1.18.2 because some of the mods I'm using isn't updated to 1.19 yet, thanks for the info for 1.19 though 馃榿
And yeah, this should be a separate mod as for some players might prefer <> one and the 1.19 language file you mentioned
The vanilla chat layout is
<player> text
In general, this looks really, bad, maybe for me only 馃槩
So I don't know if any mods existed to change the bracket, so here's my idea
If possible, any vanilla servers, still keeping the vanilla chat bracket, should be able to change to a different one like
player: text
It may look not much of a change, but removing the <> do make the chat looks cleaner and more appealing as a chat.
The text was updated successfully, but these errors were encountered: