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Window.h
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Window.h
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#pragma once
#include <windows.h>
#include "SDL.h"
#include <sdl_syswm.h>
#include <string>;
class Window
{
private:
void SetWindowTitle();
public:
Window(int width, int height);
~Window();
void ProcessEvents(SDL_Event& event);
HWND GetHWND();
SDL_Window* mSDLWindow;
std::string mMainCaption = "D3D12 Engine Masters";
// Input flags
bool mAppPaused = false;
bool mResized = false;
bool mFullscreen = false;
bool mRightMouse = false;
bool mLeftMouse = false;
bool mMiddleMouse = false;
bool mMouseFocus = false;
bool mMouseMoved = false;
bool mKeyboardFocus = false;
bool mMinimized = false;
bool mQuit = false;
bool mForward = false;
bool mBackward = false;
bool mLeft = false;
bool mRight = false;
bool mUp = false;
bool mDown = false;
bool mWireframe = false;
float mScrollValue = 0.0f;
// Window resolution
int mWidth;
int mHeight;
};