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[BUG] .rename desyncs client and server inventory #225

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leumasme opened this issue May 29, 2020 · 0 comments · Fixed by #142
Closed

[BUG] .rename desyncs client and server inventory #225

leumasme opened this issue May 29, 2020 · 0 comments · Fixed by #142
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@leumasme
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  • Go into a Creativemode Singleplayer world
  • Take out a Chest and place it.
  • Take out any item, hold it in hand and use the .rename command to rename it
  • Open the Chest
    -> The Items Name will have reset
    This seems to be because .rename only renames the item clientside, so actions that cause an inventory refresh, like opening a container, undo the rename.
    To actually update the items name serverside, the user has to open their inventory, and click the item twice to pick it up and put it back down. It would be nice if liquidbounce did this automatically, as someone who does not know this will most likely struggle.
    Demo Video
@1zun4secondary 1zun4secondary transferred this issue from CCBlueX/Old-LiquidBounce-Issues Sep 24, 2020
@1zun4secondary 1zun4secondary added this to the b73 milestone Sep 24, 2020
@1zun4secondary 1zun4secondary added the 🐛 bug Something isn't working label Sep 24, 2020
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