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Calling setGlobalFloatArray with a large array (1000+ elements) every audio block (~10 ms) can crash ChucK.
Observed in RayTone (Chunity) and Pandora (C++).
The text was updated successfully, but these errors were encountered:
also, added check for globals array access for valid global variable names in ae90d57 (previously accessing an invalid name, or accessing it before the variable is created in the VM leads to a crash)
Calling
setGlobalFloatArray
with a large array (1000+ elements) every audio block (~10 ms) can crash ChucK.Observed in RayTone (Chunity) and Pandora (C++).
The text was updated successfully, but these errors were encountered: