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Hole filling in TextureMesh #143
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Thanks for your suggestion and constructive contribution. I didn't look at MVE project since more than a year, so I do not know about this hole filling addition. Could you point me to it? Also, please feel free to implement it yourself in OpenMVS, the project is open to everybody. |
Please find the function fill_hole in this file as below.
I'm now stuck in a lunar project, and when I finish my job, I hope I'll get some time to reimplement this in OpenMVS. |
Great, thx. Is this lunar project also related to photogrammetry? Could you share more details about it? |
Yes, about photogrammetry, but just a job for food. |
I tell you something: add the hole filling functionality to OpenMVS in the next 12h and we can speak about a serious job in photogrammetry for you, not only for food, but for fun too. |
@saedrna hello! I plan to achieve the hole-filling in the openMVS, can you give me some help about it and whether there are some impossible problem? |
Hey can u please explain what exactly they have done in this code like step wise. As i am wroking on it and i am not much familiar with c++ code. It would be veryyy helpful to me |
I am stuck in this problem too, I use the original algorithm nmoehrle/mvs-texturing#59 and get some big texture holes and the fill_hole fuction just fill manifold hole, but there many nonmanifold texture holes. |
I have played with both TextureMesh and the original algorithm mvs-texturing and found out that OpenMVS handles the outliers better.
But I think the hole filling part for invisible triangles, which is added after the paper, is still a good idea to be considered. I have looked into the code, and found that the it searched for neighbor triangles of the invisible ones, and then did something similar to image inpainting and generate a new texture patch for the invisible triangles.
Is this feature able to be considered in OpenMVS?
Thanks,
Han
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