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UIManager.cs
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UIManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using System.Linq;
public class UIManager : MonoBehaviour
{
public bool isOpenWindow;
[Header("===== UI 오브젝트 참조 =====")]
[Space]
public GameObject loginUI;
public GameObject hudUI;
public GameObject conferenceUI;
public GameObject selectCharacterUI;
public GameObject classReadySubUI;
public GameObject classWindow;
public GameObject classMakingWindow;
public GameObject classListWindow;
public GameObject playerInfoWindow;
public GameObject optionWindow;
public GameObject commandWindow;
public GameObject classChairUI;
public GameObject screenShotWindow;
[Space]
public GameObject voiceOffIconSlash;
public GameObject speakerOffIconSlash;
public RectTransform uiIconsTransform;
[Space]
public Image curCamIcon;
public Image curSpeakerIcon;
public Image curVoiceIcon;
public Image hudCamIcon;
public Image hudSpeakerIcon;
public Image hudVoiceIcon;
public Image conferenceCamIcon;
public Image conferenceSpeakerIcon;
public Image conferenceVoiceIcon;
[Header("===== HUD 채팅 UI =====")]
[Space]
public InputField hudChatInputField;
public Text hudChatText;
public Scrollbar hudChatScrollbar;
public GameObject hudInputField;
public GameObject hudSendButton;
public GameObject hudChatBack;
[Header("===== 회의채팅 UI =====")]
[Space]
public InputField conferenceChatInputField;
public Text conferenceChatText;
public Scrollbar conferenceChatScrollbar;
public GameObject conferenceInputField;
public GameObject conferenceSendButton;
public GameObject conferenceChatBack;
[Header("===== 강의 데이터 UI =====")]
[Space]
public InputField classInstructor;
public InputField classNameInput;
public InputField classIdInput;
public InputField classNumberInput;
public Dropdown firstDayOfWeekInput;
public InputField firstStartTimeInput;
public InputField firstEndTimeInput;
public Dropdown secondDayOfWeekInput;
public InputField secondStartTimeInput;
public InputField secondEndTimeInput;
public InputField studentIdInput;
public Text studentListText;
public GameObject classButton;
[Space]
public List<ClassList> buttons = new List<ClassList>();
public List<UserInfo> studentsList = new List<UserInfo>();
public List<UserInfo> removeStudentsList = new List<UserInfo>();
[Header("===== 회의 UI =====")]
[Space]
public Text conferenceMemberText;
public Button videoConferenceButton;
public Text videoConferenceText;
public GameObject conferenceChannelNameObject;
public Text conferenceChannelNameText;
public GameObject conferenceChannelNameInputObject;
public InputField conferenceChannelNameInputField;
public Button conferenceChannelNameInputButton;
[Header("===== 강의 UI =====")]
[Space]
public GameObject classStudentListWindow;
public Text studentNumberInClassText;
public GameObject classhannelNameObject;
public Text classChannelNameText;
public GameObject ClassChannelNameInputObject;
public InputField ClassChannelNameInputField;
public Button startClassButton;
[Space]
public Button classJoinButton;
public Text classJoinText;
public GameObject studentClasshannelNameObject;
public Text studentClasshannelNameText;
[Header("===== 부스 UI =====")]
[Space]
public GameObject openFileWindow;
[Header("===== 경고 메세지 UI =====")]
[Space]
public GameObject warningMessageUI;
public Image warningMessageUIBackground;
public Text warningMessageUIText;
[Header("===== 플레이어 인포 UI =====")]
[Space]
public InputField playerName;
public InputField playerSchoolId;
public GameObject classListContent;
public List<Text> classAttendanceList = new List<Text>();
List<GameObject> playerClassList = new List<GameObject>();
Vector3 classListInitPosition = new Vector2(35, -20);
Vector3 classListOffset = new Vector2(0, -160);
public delegate void EventFunction(int num);
EventFunction eventFunction;
public int playerCount;
private UIManager() { }
private static UIManager instance;
public static UIManager Instance
{
get
{
if (instance == null)
{
var obj = FindObjectOfType<UIManager>();
if (obj != null)
{
instance = obj;
}
}
return instance;
}
}
void Awake()
{
if (instance == null)
{
instance = gameObject.GetComponent<UIManager>();
}
else
{
Destroy(gameObject);
}
}
public void UIInitFromPlayfabLogin(string _playerName, string _playerSchoolId)
{
playerName.text = _playerName;
playerSchoolId.text = _playerSchoolId;
}
#region HUD Icons
public void SpeakerOnOffBtn()
{
}
public void VoiceOnOffBtn()
{
VoiceManager.Instance.isVoiceDown = true;
VoiceManager.Instance.VoiceOnOff();
}
public void InfoBtn()
{
foreach(var box in playerClassList)
{
Destroy(box);
}
playerClassList.Clear();
playerName.text = PlayfabManager.Instance.playerName;
playerSchoolId.text = PlayfabManager.Instance.playerSchoolId;
PlayfabManager.Instance.GetGroupList("ShowClassInfo");
OpenWindow(Define.UI.PLAYERINFO);
}
public void ShowClassInfoBtnCallBack(List<PlayFab.GroupsModels.GroupWithRoles> groups)
{
for (int count = 0; count < groups.Count; count++)
{
PlayfabManager.Instance.GetUserData(groups[count].GroupName, "InstantiateClassInfo");
}
}
public void InstantiateClassInfo(string groupName, string classInfo)
{
GameObject newClassInfo = Instantiate(Resources.Load<GameObject>("UIPrefabs/ClassInfo Box"),
classListContent.transform.position + classListInitPosition + classListOffset * playerClassList.Count, Quaternion.identity, classListContent.transform);
newClassInfo.name = groupName;
string[] splitedClassInfo = UtilityMethods.SplitTimeTableUserData(classInfo);
Transform newInfoTransform = newClassInfo.transform;
// 0 : Class number
// 1 : Class id
// 2 : Class instructor
// 3 : First class day of week
// 4 : First class start time
// 5 : First class end time
// 6 : Second class Day of week
// 7 : Second class start time
// 8 : Second class end time
Debug.Log(splitedClassInfo[3] + " " + splitedClassInfo[6]);
splitedClassInfo[3] = UtilityMethods.ConvertDayOfWeekToKorean(splitedClassInfo[3]);
if(splitedClassInfo.Length > 6)
splitedClassInfo[6] = UtilityMethods.ConvertDayOfWeekToKorean(splitedClassInfo[6]);
newInfoTransform.GetChild(0).GetComponent<Text>().text = groupName;
for (int count = 1; count < splitedClassInfo.Length; count++)
{
if(count == 6)
{
newInfoTransform.GetChild(12).GetComponent<Text>().gameObject.SetActive(true);
newInfoTransform.GetChild(13).GetComponent<Text>().gameObject.SetActive(true);
}
newInfoTransform.GetChild(count).GetComponent<Text>().gameObject.SetActive(true);
newInfoTransform.GetChild(count).GetComponent<Text>().text = splitedClassInfo[count].ToString();
}
GameObject tmpClassInfo = newClassInfo;
playerClassList.Add(newClassInfo);
newClassInfo.transform.position = classListContent.transform.position + classListInitPosition + classListOffset * playerClassList.IndexOf(newClassInfo);
PlayfabManager.Instance.GetLeaderBoardForTotalAttendanceUI(splitedClassInfo[1] + splitedClassInfo[0] + "Attendance", playerName.text, newInfoTransform.GetChild(10).GetComponent<Text>());
}
public void OptionBtn()
{
OpenWindow(Define.UI.OPTION);
}
public void CommandBtn()
{
OpenWindow(Define.UI.COMMAND);
}
public void LogoutBtn()
{
MineManager.Instance.cameraController.enabled = false;
MineManager.Instance.cameraArm.GetComponent<LobbyCameraRatate>().enabled = true;
NetworkManager.Instance.LeaveGame();
NetworkManager.Instance.room_name = "Campus";
ShowUI(Define.UI.LOGIN);
}
public void QuitGameBtn()
{
Application.Quit();
// UnityEditor.EditorApplication.isPlaying = false;
}
#endregion
public void ShowUI(Define.UI showingUi)
{
CloseWindow();
loginUI.SetActive(false);
hudUI.SetActive(false);
selectCharacterUI.SetActive(false);
conferenceUI.SetActive(false);
CloseWindow();
if (showingUi.Equals(Define.UI.LOGIN))
{
loginUI.SetActive(true);
uiIconsTransform.gameObject.SetActive(false);
Cursor.lockState = CursorLockMode.None;
}
else if (showingUi.Equals(Define.UI.PORTRAIT))
{
selectCharacterUI.SetActive(true);
uiIconsTransform.gameObject.SetActive(false);
Cursor.lockState = CursorLockMode.None;
}
else if (showingUi.Equals(Define.UI.HUD))
{
curCamIcon = hudCamIcon;
curSpeakerIcon = hudSpeakerIcon;
curVoiceIcon = hudVoiceIcon;
hudUI.SetActive(true);
uiIconsTransform.gameObject.SetActive(true);
uiIconsTransform.anchoredPosition = new Vector2(634, -423);
Cursor.lockState = CursorLockMode.Locked;
}
else if (showingUi.Equals(Define.UI.CONFERENCE))
{
conferenceUI.SetActive(true);
uiIconsTransform.gameObject.SetActive(true);
uiIconsTransform.anchoredPosition = new Vector2(-619, -402);
}
}
public void ShowSubUI(Define.UI showingSubUi)
{
classReadySubUI.SetActive(false);
classChairUI.SetActive(false);
if (showingSubUi.Equals(Define.UI.CLASSREADY))
{
classReadySubUI.SetActive(true);
}
else if (showingSubUi.Equals(Define.UI.CLASSCHAIR))
{
classChairUI.SetActive(true);
}
}
public void HideSubUI()
{
classReadySubUI.SetActive(false);
classChairUI.SetActive(false);
}
public void OpenWindow(Define.UI showingWindow)
{
Cursor.lockState = CursorLockMode.None;
classWindow.SetActive(false);
classMakingWindow.SetActive(false);
classListWindow.SetActive(false);
playerInfoWindow.SetActive(false);
openFileWindow.SetActive(false);
classStudentListWindow.SetActive(false);
optionWindow.SetActive(false);
commandWindow.SetActive(false);
screenShotWindow.SetActive(false);
if (showingWindow.Equals(Define.UI.CLASS))
{
classWindow.SetActive(true);
}
else if (showingWindow.Equals(Define.UI.CLASSMAKING))
{
classMakingWindow.SetActive(true);
}
else if (showingWindow.Equals(Define.UI.CLASSLIST))
{
classListWindow.SetActive(true);
}
else if (showingWindow.Equals(Define.UI.PLAYERINFO))
{
playerInfoWindow.SetActive(true);
}
else if (showingWindow.Equals(Define.UI.OPENFILE))
{
openFileWindow.SetActive(true);
}
else if (showingWindow.Equals(Define.UI.CLASSSTUDENTLIST))
{
classStudentListWindow.SetActive(true);
}
else if (showingWindow.Equals(Define.UI.OPTION))
{
optionWindow.SetActive(true);
}
else if (showingWindow.Equals(Define.UI.COMMAND))
{
commandWindow.SetActive(true);
}
else if (showingWindow.Equals(Define.UI.SCREENSHOT))
{
screenShotWindow.SetActive(true);
}
isOpenWindow = true;
}
public void CloseWindow()
{
Cursor.lockState = CursorLockMode.Locked;
classWindow.SetActive(false);
classMakingWindow.SetActive(false);
classListWindow.SetActive(false);
playerInfoWindow.SetActive(false);
openFileWindow.SetActive(false);
classStudentListWindow.SetActive(false);
optionWindow.SetActive(false);
commandWindow.SetActive(false);
screenShotWindow.SetActive(false);
ClearClassMakingWindow();
eventFunction = null;
isOpenWindow = false;
ChatManager.Instance.SetHUDChatUI();
}
#region Class Interaction
public void EnterClassBtn()
{
OpenWindow(Define.UI.CLASSLIST);
eventFunction += OnClickGetUserData;
PlayfabManager.Instance.GetGroupList("OpenClassListWindow");
// Go to "OpenClassListWindowCallBack"
}
public void OpenClassMakingWindow()
{
OpenWindow(Define.UI.CLASSMAKING);
classInstructor.text = PlayfabManager.Instance.playerName;
}
public void MakeClassBtn()
{
ClassData classData = new ClassData();
classData.className = classNameInput.text;
classData.classId = classIdInput.text;
classData.classNumber = classNumberInput.text;
classData.classInstructor = classInstructor.text;
classData.firstDayOfWeek = UtilityMethods.ConvertToDayOfWeek(firstDayOfWeekInput.value);
classData.firstStartTime = firstStartTimeInput.text;
classData.firstEndTime = firstEndTimeInput.text;
classData.secondDayOfWeek = UtilityMethods.ConvertToDayOfWeek(secondDayOfWeekInput.value);
classData.secondStartTime = secondStartTimeInput.text;
classData.secondEndTime = secondEndTimeInput.text;
classData.students = studentsList.ToList();
for(int count = 0; count < removeStudentsList.Count; count++)
{
Debug.Log("remove count : " + count);
PlayfabManager.Instance.RemoveMemberFromGroup(classNameInput.text + classNumberInput.text, removeStudentsList[count].name);
}
PlayfabManager.Instance.CreateGroup(classNameInput.text + classNumberInput.text, "ClassData", classData);
CloseWindow();
}
public void SetClassDataForStudent(string playfabId)
{
Debug.Log(playfabId);
PlayfabManager.Instance.SetUserData(classIdInput.text, classNameInput.text);
}
void ClearClassMakingWindow()
{
classNameInput.text = "";
classIdInput.text = "";
classNumberInput.text = "";
firstDayOfWeekInput.value = 0;
firstStartTimeInput.text = "";
firstEndTimeInput.text = "";
secondDayOfWeekInput.value = 0;
secondStartTimeInput.text = "";
secondEndTimeInput.text = "";
studentIdInput.text = "";
studentsList.Clear();
studentListText.text = "";
}
public void OpenClassListWindow()
{
classInstructor.text = PlayfabManager.Instance.playerName;
OpenWindow(Define.UI.CLASSLIST);
PlayfabManager.Instance.GetGroupList("OpenClassListWindow");
eventFunction += OnClickModifyingClass;
}
public void OpenClassListWindowCallBack(List<PlayFab.GroupsModels.GroupWithRoles> groups)
{
for(int count = 0; count < buttons.Count; count++)
{
Destroy(buttons[count].button);
}
buttons.Clear();
Vector2 initButtonPosition = new Vector2(0, 200);
Vector2 buttonOffset = new Vector2(0, -60);
for (int count = 0; count < groups.Count; count++)
{
buttons.Add(new ClassList(count, Instantiate(classButton, new Vector2(0, 0), Quaternion.identity, GameObject.Find("Class List Window").transform),
groups[count].Group.Id, groups[count].Group.Type));
buttons[count].button.transform.localPosition = initButtonPosition + (buttonOffset * count);
buttons[count].button.name = groups[count].GroupName;
buttons[count].button.GetComponentInChildren<Text>().text = groups[count].GroupName;
int tmpCount = count;
buttons[count].button.GetComponent<Button>().onClick.AddListener(delegate () { eventFunction(tmpCount); });
}
}
public void OnClickModifyingClass(int btnNum)
{
PlayfabManager.Instance.GetObjectData("ClassData", buttons[btnNum].entityId, buttons[btnNum].entityType, "ClassData");
}
public void OnClickGetUserData(int btnNum)
{
eventFunction -= OnClickGetUserData;
PlayfabManager.Instance.GetUserData(buttons[btnNum].button.name, "JoinToClass");
}
public void LoadModifyingClass(object classObject)
{
ClassData classData = JsonUtility.FromJson<ClassData>(classObject.ToString());
Debug.Log(classData.firstDayOfWeek + " " + classData.secondDayOfWeek);
classNameInput.text = classData.className;
classIdInput.text = classData.classId;
classNumberInput.text = classData.classNumber;
firstDayOfWeekInput.value = UtilityMethods.ConvertToDayCode(classData.firstDayOfWeek);
firstStartTimeInput.text = classData.firstStartTime;
firstEndTimeInput.text = classData.firstEndTime;
secondDayOfWeekInput.value = UtilityMethods.ConvertToDayCode(classData.secondDayOfWeek);
secondStartTimeInput.text = classData.secondStartTime;
secondEndTimeInput.text = classData.secondEndTime;
studentsList = classData.students.ToList();
for(int count = 0; count < studentsList.Count; count++)
{
studentListText.text += studentsList[count].schoolId + " " + studentsList[count].name + "\n";
}
OpenWindow(Define.UI.CLASSMAKING);
}
public void AddStudentInClassButton()
{
PlayfabManager.Instance.getPlayerInfoEvent += AddStudentInClass;
PlayfabManager.Instance.GetPlayerInfoUsingStudentId(studentIdInput.text);
}
public void AddStudentInClass(string studentId, string studentName)
{
for (int count = 0; count < studentsList.Count; count++)
{
if (studentsList[count].name.Equals(studentName))
{
Debug.Log("이미 수강 중인 학생입니다.");
return;
}
}
studentsList.Add(new UserInfo(studentId, studentName));
studentListText.text += studentId + " " + studentName + "\n";
PlayfabManager.Instance.getPlayerInfoEvent -= AddStudentInClass;
}
public void DeleteStudentInClassButton()
{
for (int count = 0; count < studentsList.Count; count++)
{
Debug.Log(count);
if (studentsList[count].schoolId.Equals(studentIdInput.text))
{
studentListText.text = studentListText.text.Replace(studentsList[count].schoolId + " " + studentsList[count].name + "\n", "");
studentsList.RemoveAt(count);
removeStudentsList.Add(studentsList[count]);
}
}
}
public IEnumerator FadeOutwarningMessageUI(string warningMessage)
{
warningMessageUI.SetActive(true);
warningMessageUIText.text = warningMessage;
yield return StartCoroutine(FadeOutCoroutine());
warningMessageUI.SetActive(false);
}
public IEnumerator FadeOutCoroutine()
{
float fadeCount = 1.0f;
while (fadeCount > 0)
{
fadeCount -= 0.01f;
yield return new WaitForSeconds(0.01f);
warningMessageUIBackground.color = new Color(warningMessageUIBackground.color.r, warningMessageUIBackground.color.g, warningMessageUIBackground.color.b, fadeCount);
warningMessageUIText.color = new Color(warningMessageUIText.color.r, warningMessageUIText.color.g, warningMessageUIText.color.b, fadeCount);
}
}
#endregion
#region Conference Interaction
#endregion
}