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patternCollector.sv
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patternCollector.sv
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module patternCollector(
output logic [255:0] patOut0, patOut1, patOut2, patOut3,
output logic [255:0] patEn, patPriority, patPalette, //0 = no sprite
input logic clk, rst,
input logic [7:0] row,
output logic ready,
input logic [13:0] patternBaseAddr, nameBaseAddr,
input logic [7:0] vramOut,
output logic [13:0] vramAddr,
input logic rowDone,
input logic [7:0] hScroll, vScroll,
input logic hScrollInhib, vScrollInhib,
//debugging
output logic [2:0] currState,
output bit readyOneBehind,
output logic [7:0] patCount,
output logic [31:0] patRowColors,
output logic [7:0] name0, name1, patCol,
output logic [13:0] patternAddrOffset,
output logic delayLineSave, patRst,
output logic [8:0] shift);
enum logic [2:0] {PreStart, Start, Wait, SaveName0, SaveName1, StorePattern} currS, nextS;
assign currState = currS;
logic [7:0] x, n; /*patCount, patCol, patRow; */
//logic [31:0] patRowColors;
logic [1:0] cramRow;
//bit patRst, lineSave;
//bit [7:0] name0, name1;
//bit [13:0] patternAddrOffset;
always_comb begin
unique case (currS)
PreStart: nextS = Start;
Wait: nextS = (rowDone) ? Start : Wait;
Start: nextS = SaveName0;
SaveName0: nextS = SaveName1;
SaveName1: nextS = StorePattern;
StorePattern: nextS = (cramRow == 2'd3) ? ((patCount==8'd32) ? Wait : Start) : StorePattern;
endcase
end
//bit readyOneBehind;
bit readyTwoBehind;
always_ff @(posedge clk) begin
ready <= readyOneBehind;
readyOneBehind <= readyTwoBehind;
end
logic [8:0] scrolledRow;
assign scrolledRow = (vScroll+row>=224) ? (vScroll+row-224) : (vScroll+row);
always_comb begin
readyTwoBehind = (nextS == Wait)&&(currS != Wait);
unique case (currS)
PreStart: vramAddr = nameBaseAddr;
Wait: vramAddr = nameBaseAddr;
Start: vramAddr = nameBaseAddr + 64*(scrolledRow[7:3]) + 2*patCol + 1; //32 patterns across * 2 bytes/pattern = 64
SaveName0: vramAddr = nameBaseAddr + 64*(scrolledRow[7:3]) + 2*patCol;
SaveName1:
unique case (name0[2]) //vert flip
1'b0: vramAddr = patternBaseAddr + 32*({name0[0], vramOut}) + ((scrolledRow[2:0]) *4);
1'b1: vramAddr = patternBaseAddr + 32*({name0[0], vramOut}) + (((7-(scrolledRow[2:0])) *4));
endcase
StorePattern: vramAddr = patternBaseAddr + patternAddrOffset + cramRow + 1'b1;
endcase
end
//transition and some logic stuffs
always_ff @(posedge clk, posedge rst) begin
if (rst) begin
cramRow <= 2'b0;
patCol <= 8'b0;
patCount <= 8'b0;
patternAddrOffset <= 0;
name0 <= 8'b0;
name1 <= 8'b1;
patRowColors <= 32'b0;
end
else begin
unique case (currS)
Wait: begin
cramRow <= 2'b0;
patCol <= 8'b0;
patCount <= 8'b0;
patternAddrOffset <= 14'b0;
patRowColors <= 32'b0;
end
PreStart: begin
cramRow <= 2'b0;
patCol <= 8'b0;
patCount <= 8'b0;
patternAddrOffset <= 14'b0;
end
Start: begin
cramRow <= 2'b0;
patternAddrOffset <= 14'b0;
patRowColors <= 32'b0;
end
SaveName0: begin
name0 <= vramOut;
end
SaveName1: begin
name1 <= vramOut;
patternAddrOffset <= (name0[2]) ? (32*({name0[0], vramOut}) + ((7-(scrolledRow[2:0])) *4)) : (
32*({name0[0], vramOut}) + ((scrolledRow[2:0]) *4));
patCol <= (patCol==8'd31) ? 8'd0 : patCol + 1'b1;
patCount <= patCount + 1'b1;
end
StorePattern: begin
if (cramRow == 2'd0) begin
patRowColors[7:0] <= vramOut;
cramRow <= cramRow + 1'b1;
end
if (cramRow == 2'd1) begin
patRowColors[15:8] <= vramOut;
cramRow <= cramRow + 1'b1;
end
if (cramRow == 2'd2) begin
patRowColors[23:16] <= vramOut;
cramRow <= cramRow + 1'b1;
end
if (cramRow == 2'd3) begin
patRowColors[31:24] <= vramOut;
end
end
endcase
end
end
always_ff @(posedge clk, posedge rst)
if (rst) currS <= PreStart;
else currS <= nextS;
//masking and getting sprite outputs
bit [255:0] patMask;
assign patRst = rst || ((rowDone)&&(currS==Wait));
assign lineSave = (currS==StorePattern)&&(nextS!=StorePattern);
bit delayLineSave, delayPatRst;
always_ff @(posedge clk) begin
delayLineSave <= lineSave;
delayPatRst <= patRst;
end
createPatOut patMakeStuff(patRowColors, patCol, name0, patOut0,patOut1,patOut2,patOut3,
patEn, patPriority, patPalette, delayPatRst, clk, delayLineSave, shift,
hScroll, hScrollInhib, row);
endmodule: patternCollector
module createPatOut(
input logic [31:0] pattern,
input logic [7:0] patCol, name,
output logic [255:0] line0, line1, line2, line3, lineEn, linePriority, linePalette,
input logic rst, clk, lineSave,
output logic [8:0] shift,
input logic [7:0] hScroll,
input logic inhib,
input logic [7:0] row);
//logic [8:0] shift;
//patCol is 1 greater than it should be
assign shift = (patCol==8'b0) ? 9'd8 : 9'd256 - (8*(patCol-1));
bit patPriority;
assign patPriority = name[4];
logic [263:0] temp0,temp1,temp2,temp3;
logic [255:0] line0temp,line1temp,line2temp,line3temp, priorityTemp, mask, paletteTemp;
logic [263:0] transparentTemp,priorityTemp1, maskTemp, paletteTempLong;
bit [511:0] line0Big, line1Big, line2Big, line3Big, lineEnBig, linePriBig, linePalBig;
always_ff @(posedge clk, posedge rst)
if (rst) begin
line0 <= 256'd0;
line1 <= 256'd0;
line2 <= 256'd0;
line3 <= 256'd0;
lineEn <= 256'd0;
linePriority <= 256'd0;
linePalette <= 256'd0;
end
else if (lineSave) begin
line0 <= line0 | line0Big[255:0] | line0Big[511:256];
line1 <= line1 | line1Big[255:0] | line1Big[511:256];
line2 <= line2 | line2Big[255:0] | line2Big[511:256];
line3 <= line3 | line3Big[255:0] | line3Big[511:256];
lineEn <= lineEn | lineEnBig[255:0] | lineEnBig[511:256];
linePriority <= linePriority | linePriBig[255:0] | linePriBig[511:256];
linePalette <= linePalette | linePalBig[255:0] | linePalBig[511:256];
end
bit [7:0] flippyBits0,flippyBits1,flippyBits2,flippyBits3;
bit flip;
assign flip = name[1];
always_comb begin
line0Big = (inhib&&(row<8'd16)) ? line0temp : ({line0temp,256'b0})>>hScroll;
line1Big = (inhib&&(row<8'd16)) ? line1temp : ({line1temp,256'b0})>>hScroll;
line2Big = (inhib&&(row<8'd16)) ? line2temp : ({line2temp,256'b0})>>hScroll;
line3Big = (inhib&&(row<8'd16)) ? line3temp : ({line3temp,256'b0})>>hScroll;
lineEnBig = (inhib&&(row<8'd16)) ? mask : ({mask,256'b0})>>hScroll;
linePriBig = (inhib&&(row<8'd16)) ? priorityTemp : ({priorityTemp,256'b0})>>hScroll;
linePalBig = (inhib&&(row<8'd16)) ? paletteTemp : ({paletteTemp,256'b0})>>hScroll;
flippyBits0 = flip ? {pattern[0],pattern[1],pattern[2],pattern[3],pattern[4],pattern[5],pattern[6],pattern[7]} : pattern[7:0];
flippyBits1 = flip ? {pattern[8],pattern[9],pattern[10],pattern[11],pattern[12],pattern[13],pattern[14],pattern[15]} : pattern[15:8];
flippyBits2 = flip ? {pattern[16],pattern[17],pattern[18],pattern[19],pattern[20],pattern[21],pattern[22],pattern[23]} : pattern[23:16];
flippyBits3 = flip ? {pattern[24],pattern[25],pattern[26],pattern[27],pattern[28],pattern[29],pattern[30],pattern[31]} : pattern[31:24];
temp0 = {256'b0, flippyBits0} << shift;
temp1 = {256'b0, flippyBits1} << shift;
temp2 = {256'b0, flippyBits2} << shift;
temp3 = {256'b0, flippyBits3} << shift;
line0temp = temp0[263:8];
line1temp = temp1[263:8];
line2temp = temp2[263:8];
line3temp = temp3[263:8];
transparentTemp = {256'b0, (flippyBits0|flippyBits1|flippyBits2|flippyBits3)};
maskTemp = (transparentTemp << shift);
mask = maskTemp[263:8];
priorityTemp1 = (patPriority) ? (263'hFF)<<shift : 263'b0;
priorityTemp = priorityTemp1[263:8];
paletteTempLong = (name[3]) ? (263'hFF)<<shift : 263'b0;
paletteTemp = paletteTempLong[263:8];
end
endmodule: createPatOut