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codec.go
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codec.go
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package types
import (
"github.com/celestiaorg/celestia-app/app/encoding"
"github.com/cosmos/cosmos-sdk/codec"
codectypes "github.com/cosmos/cosmos-sdk/codec/types"
sdk "github.com/cosmos/cosmos-sdk/types"
"github.com/cosmos/cosmos-sdk/types/msgservice"
authtypes "github.com/cosmos/cosmos-sdk/x/auth/types"
)
var ModuleCdc = codec.NewProtoCodec(codectypes.NewInterfaceRegistry())
func RegisterLegacyAminoCodec(cdc *codec.LegacyAmino) {
cdc.RegisterConcrete(&MsgPayForBlobs{}, URLMsgPayForBlobs, nil)
}
func RegisterInterfaces(registry codectypes.InterfaceRegistry) {
registry.RegisterImplementations((*sdk.Msg)(nil),
&MsgPayForBlobs{},
)
registry.RegisterInterface(
"cosmos.auth.v1beta1.BaseAccount",
(*authtypes.AccountI)(nil),
)
registry.RegisterImplementations(
(*authtypes.AccountI)(nil),
&authtypes.BaseAccount{},
)
msgservice.RegisterMsgServiceDesc(registry, &_Msg_serviceDesc)
}
type localEncoder struct{}
func (localEncoder) RegisterLegacyAminoCodec(cdc *codec.LegacyAmino) {
RegisterLegacyAminoCodec(cdc)
}
func (localEncoder) RegisterInterfaces(r codectypes.InterfaceRegistry) {
RegisterInterfaces(r)
}
// makeBlobEncodingConfig uses the blob modules RegisterInterfaces
// function to create an encoding config for the blob module. This is useful
// so that we don't have to import the app package.
func makeBlobEncodingConfig() encoding.Config {
e := localEncoder{}
return encoding.MakeConfig(e)
}