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activity.py
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activity.py
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"""
Follow Me activity for Sugar
Copyright (C) 2010 Peter Hewitt
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
--
A simple little game which requires good concentration. Pupils
are presented with an ever increasing sequence of pictures which
they have to imitate. The Best Score is 'remembered' so the game
provides a continual challenge to improve. My best is 40.
"""
from gettext import gettext as _
import logging
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
from gi.repository import Gdk
import pygame
from sugar3.activity import activity
from sugar3.graphics.toolbarbox import ToolbarBox
from sugar3.activity.widgets import ActivityToolbarButton
from sugar3.activity.widgets import StopButton
from sugar3.graphics.toolbutton import ToolButton
from sugar3.graphics.style import GRID_CELL_SIZE
from sugar3 import profile
import sugargame.canvas
import load_save
import FollowMe
class PeterActivity(activity.Activity):
LOWER = 0
UPPER = 800
def __init__(self, handle):
super(PeterActivity, self).__init__(handle)
# Get user's Sugar colors
sugarcolors = profile.get_color().to_string().split(',')
colors = [[int(sugarcolors[0][1:3], 16),
int(sugarcolors[0][3:5], 16),
int(sugarcolors[0][5:7], 16)],
[int(sugarcolors[1][1:3], 16),
int(sugarcolors[1][3:5], 16),
int(sugarcolors[1][5:7], 16)]]
# No sharing
self.max_participants = 1
# Build the activity toolbar.
toolbox = ToolbarBox()
activity_button = ActivityToolbarButton(self)
toolbox.toolbar.insert(activity_button, 0)
activity_button.show()
self._add_speed_slider(toolbox.toolbar)
green = ToolButton('green')
toolbox.toolbar.insert(green, -1)
green.set_tooltip(_('Start'))
green.connect('clicked', self._button_cb, 'green')
green.show()
back = ToolButton('back')
toolbox.toolbar.insert(back, -1)
back.set_tooltip(_('Repeat'))
back.connect('clicked', self._button_cb, 'back')
back.show()
separator = Gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
toolbox.toolbar.insert(separator, -1)
separator.show()
stop = StopButton(self)
toolbox.toolbar.insert(stop, -1)
stop.show()
toolbox.show()
self.set_toolbar_box(toolbox)
# Create the game instance.
self.game = FollowMe.FollowMe(colors, sugar=True)
# Build the Pygame canvas.
self.game.canvas =\
sugargame.canvas.PygameCanvas(self,
main=self.game.run,
modules=[pygame.display,
pygame.font])
# Note that set_canvas implicitly calls
# read_file when resuming from the Journal.
self.set_canvas(self.game.canvas)
Gdk.Screen.get_default().connect('size-changed',
self.__configure_cb)
self.game.set_buttons(green, back)
# Start the game running.
def get_preview(self):
return self.game.canvas.get_preview()
def __configure_cb(self, event):
''' Screen size has changed '''
logging.debug(self.game.canvas.get_allocation())
pygame.display.set_mode((Gdk.Screen.width(),
Gdk.Screen.height() - GRID_CELL_SIZE),
pygame.RESIZABLE)
self.game.save_pattern()
self.game.g_init()
self._speed_range.set_value(800)
def read_file(self, file_path):
try:
f = open(file_path, 'r')
except Exception as e:
logging.error('Could not open %s: %s' % (file_path, e))
return
load_save.load(f)
f.close()
def write_file(self, file_path):
f = open(file_path, 'w')
load_save.save(f)
f.close()
def _button_cb(self, button=None, color=None):
self.game.do_button(color)
def _add_speed_slider(self, toolbar):
self._speed_stepper_down = ToolButton('speed-down')
self._speed_stepper_down.set_tooltip(_('Slow down'))
self._speed_stepper_down.connect('clicked',
self._speed_stepper_down_cb)
self._speed_stepper_down.show()
self._adjustment = Gtk.Adjustment.new(
800, self.LOWER, self.UPPER, 50, 200, 0)
self._adjustment.connect('value_changed', self._speed_change_cb)
self._speed_range = Gtk.HScale.new(self._adjustment)
self._speed_range.set_inverted(True)
self._speed_range.set_draw_value(False)
self._speed_range.set_size_request(120, 15)
self._speed_range.show()
self._speed_stepper_up = ToolButton('speed-up')
self._speed_stepper_up.set_tooltip(_('Speed up'))
self._speed_stepper_up.connect('clicked', self._speed_stepper_up_cb)
self._speed_stepper_up.show()
self._speed_range_tool = Gtk.ToolItem()
self._speed_range_tool.add(self._speed_range)
self._speed_range_tool.show()
toolbar.insert(self._speed_stepper_down, -1)
toolbar.insert(self._speed_range_tool, -1)
toolbar.insert(self._speed_stepper_up, -1)
return
def _speed_stepper_down_cb(self, button=None):
new_value = self._speed_range.get_value() + 25
if new_value <= self.UPPER:
self._speed_range.set_value(new_value)
else:
self._speed_range.set_value(self.UPPER)
def _speed_stepper_up_cb(self, button=None):
new_value = self._speed_range.get_value() - 25
if new_value >= self.LOWER:
self._speed_range.set_value(new_value)
else:
self._speed_range.set_value(self.LOWER)
def _speed_change_cb(self, button=None):
logging.debug(self._adjustment.get_value())
self.game.set_delay(self._adjustment.get_value())
return True