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g.py
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g.py
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"""
Follow Me activity for Sugar
Copyright (C) 2010 Peter Hewitt
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
import logging
import random
import pygame
import utils
import imgClick
app = 'Follow Me'
ver = '1.0'
ver = '1.1'
# new bgd
# ladder
ver = '1.2'
# scaled font @ imgf
# man on ladder
# green bgd -> new buttons
ver = '1.3'
# star separate & left @ top
ver = '1.4' # <<<< Release 3
# added magician pic
ver = '1.5'
# magician -> object
# speed slider
# change green button colour
ver = '1.5'
# rationalised g.py
# no Esc on XO
# simon.py - delay also controlled by slider
# save level
ver = '2.0'
# sugar coated
# got this to work ok BUT cursor flickers
ver = '2.1'
# added journal switch
# swapped me & grapes
# added version display for right click
ver = '2.2'
# cf Boxes
ver = '2.3'
# app title
ver = '2.4'
# yellow glow for player & longer
# increased glow size
# random seed
ver = '3.0'
# redraw implemented
ver = '4.0'
# new sugar cursor etc
ver = '21'
# bigger white glow
# no pointer or rectangle while leading
ver = '22'
# flush_queue() doesn't use gtk on non-XO
ver = '24'
# sugar stylelized (broken in gnome)
UP = (264, 273)
DOWN = (258, 274)
LEFT = (260, 276)
RIGHT = (262, 275)
CROSS = (259, 120)
CIRCLE = (265, 111)
SQUARE = (263, 32)
TICK = (257, 13)
def init(): # called by main()
random.seed()
global redraw
global screen, w, h, font1, font2, clock, click_snd
global factor, offset, imgf, message, version_display
global pos, pointer
redraw = True
version_display = False
screen = pygame.display.get_surface()
pygame.display.set_caption(app)
screen.fill((70, 0, 70))
pygame.display.flip()
w, h = screen.get_size()
logging.debug('%d, %d' % (w, h))
if float(w) / float(h) > 1.5: # widescreen
offset = (w - 4 * h / 3) / 2 # we assume 4:3 - centre on widescreen
else:
h = int(.75 * w) # allow for toolbar - works to 4:3
offset = 0
clock = pygame.time.Clock()
factor = float(h) / 24 # measurement scaling factor (32x24 =
# design units)
offset = (w - 4 * h / 3) / 2 # we assume 4:3 - centre on widescreen
imgf = float(h) / 900 # image scaling factor - images built for 1200x900
if pygame.font:
t = int(54 * imgf)
font1 = pygame.font.Font(None, t)
t = int(48 * imgf)
font2 = pygame.font.Font(None, t)
message = ''
pos = pygame.mouse.get_pos()
pointer = utils.load_image('pointer.png', True)
pygame.mouse.set_visible(False)
# this activity only
global imgs, glow, glowy, wrong_img, man, ladder, star, score
global man_x0, man_y0, man_dx, man_dy, man_sc_dx, man_sc_dy
global wrong, player_n, best, level
global max_w, max_h, green
wrong_img = utils.load_image('wrong.png', True)
man = utils.load_image('man.png', True)
man_x0 = sx(25.5)
man_y0 = sy(18.31)
man_dx = (sx(27.87) - man_x0) / 11.0
man_dy = (sy(12.15) - man_y0) / 11.0
man_sc_dx = sx(25.38) - man_x0
man_sc_dy = sy(18.61) - man_y0
ladder = utils.load_image('ladder.png', True)
star = utils.load_image('star.png', True)
cy = sy(3.2)
dx = sy(6.4)
dy = sy(6.2)
i = 1
score = 0
best = 0
level = 1
imgs = []
glow = []
glowy = []
max_w = 0
max_h = 0
for r in range(1, 4):
cx = sx(3.2)
for c in range(1, 6):
img = utils.load_image(str(i) + '.png', True)
imgC = imgClick.ImgClick(img, (cx, cy), True)
if imgC.w > max_w:
max_w = imgC.w
if imgC.h > max_h:
max_h = imgC.h
imgs.append(imgC)
glow.append(utils.load_image(str(i) + '.png', True, 'glow'))
glowy.append(utils.load_image(str(i) + '.png', True, 'glowy'))
cx += dx
i += 1
if i == 15:
break
cy += dy
player_n = 0 # player click counter
wrong = False
green = 0
imgs[green].mouse_set()
def sx(f): # scale x function
return int(f * factor + offset + .5)
def sy(f): # scale y function
return int(f * factor + .5)