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Currently model loading is extremely primitive. Each model is loaded to memory after connecting to website. Additionally as a temporal workaround I decided to load each model twice in case two players would use the same pokemon. Ideally each needed model should be loaded when player's and opponent's teams are known. Probably some kind of a loading screen would also be required.
The text was updated successfully, but these errors were encountered:
Currently model loading is extremely primitive. Each model is loaded to memory after connecting to website. Additionally as a temporal workaround I decided to load each model twice in case two players would use the same pokemon. Ideally each needed model should be loaded when player's and opponent's teams are known. Probably some kind of a loading screen would also be required.
The text was updated successfully, but these errors were encountered: