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As we add more tile formats, 3D Tiles needs to stay consistent.
Terminology
Tiles are composed of sections such as header and body. Sections are composed of fields such as magic and version.
"Feature" - indicates one model in a batch of models (b3dm), one instance in a collection of instances (i3dm), one point in a point cloud (pnts), one polygon in a vector tile (vctr), etc.
Fields
field names are in camelCase.
Length - a Length suffix on a field name indicates the number of elements in an array.
ByteLength - a ByteLength suffix indicates the number of bytes, not to be confused with just Length.
Header
Each tile format starts with a header that starts with the following fields:
magic // uchar[4], indicates the tile format
version // uint32, 1
byteLength // uint32, length, in bytes, of the entire tile.
Binary
All binary data, e.g., tile formats, are in little endian.
This is a work-in-progress. There are more guidelines to come.
The text was updated successfully, but these errors were encountered:
As we add more tile formats, 3D Tiles needs to stay consistent.
Terminology
sections
such asheader
andbody
. Sections are composed offields
such asmagic
andversion
.Fields
Length
- aLength
suffix on a field name indicates the number of elements in an array.ByteLength
- aByteLength
suffix indicates the number of bytes, not to be confused with justLength
.Header
Binary
This is a work-in-progress. There are more guidelines to come.
The text was updated successfully, but these errors were encountered: