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Currently the base material used for glTF is pretty simple:
(If you don't see GltfMaterial in the Content Browser in the Unreal Editor, click View Options -> Show Plugin Content.)
This is just a subset of the what a glTF material can do. It also requires the material to have a texture, which is not ok.
So this issue is to flesh out the base material - or create multiple base materials if necessary - in order to support the full set of glTF material options.
The text was updated successfully, but these errors were encountered:
Currently the base material used for glTF is pretty simple:
![image](https://user-images.githubusercontent.com/924374/83718992-7f95d180-a679-11ea-8dc7-e9091bad7a4b.png)
(If you don't see
GltfMaterial
in the Content Browser in the Unreal Editor, click View Options -> Show Plugin Content.)This is just a subset of the what a glTF material can do. It also requires the material to have a texture, which is not ok.
So this issue is to flesh out the base material - or create multiple base materials if necessary - in order to support the full set of glTF material options.
The text was updated successfully, but these errors were encountered: