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Handle the full range of glTF materials #2

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kring opened this issue Jun 4, 2020 · 1 comment · Fixed by #32
Closed

Handle the full range of glTF materials #2

kring opened this issue Jun 4, 2020 · 1 comment · Fixed by #32

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@kring
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kring commented Jun 4, 2020

Currently the base material used for glTF is pretty simple:
image

(If you don't see GltfMaterial in the Content Browser in the Unreal Editor, click View Options -> Show Plugin Content.)

This is just a subset of the what a glTF material can do. It also requires the material to have a texture, which is not ok.

So this issue is to flesh out the base material - or create multiple base materials if necessary - in order to support the full set of glTF material options.

@kring kring added this to the Minimal 3D Tiles support milestone Jun 8, 2020
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kring commented Jun 29, 2020

@kring kring closed this as completed in #32 Jul 14, 2020
kring pushed a commit that referenced this issue Jan 19, 2024
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