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Generate normals, tangents, and bitangents according to glTF spec #3

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kring opened this issue Jun 4, 2020 · 0 comments · Fixed by #75
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Generate normals, tangents, and bitangents according to glTF spec #3

kring opened this issue Jun 4, 2020 · 0 comments · Fixed by #75
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enhancement New feature or request glTF glTF models, and translating them to Unreal objects

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kring commented Jun 4, 2020

The glTF spec has clear instructions on how to generate model normals, tangents, and bitangents when they are not explicitly specified. We need to actually do what it says:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#meshes

@kring kring added this to the Robust 3D Tiles support milestone Jun 9, 2020
@kring kring added enhancement New feature or request glTF glTF models, and translating them to Unreal objects labels Jul 13, 2020
@kring kring closed this as completed in #75 Oct 9, 2020
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Labels
enhancement New feature or request glTF glTF models, and translating them to Unreal objects
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