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Support KHR_materials_unlit #52

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lilleyse opened this issue Aug 26, 2020 · 1 comment
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Support KHR_materials_unlit #52

lilleyse opened this issue Aug 26, 2020 · 1 comment
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enhancement New feature or request glTF glTF models, and translating them to Unreal objects

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@lilleyse
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Set the material's shading model to unlit if the KHR_materials_unlit extension is present. The base color texture will need to hook into the emissive texture slot.

@lilleyse lilleyse mentioned this issue Aug 31, 2020
@kring kring added enhancement New feature or request glTF glTF models, and translating them to Unreal objects labels Apr 27, 2021
@kring kring added this to Needs Triage in Cesium for Unreal Jun 29, 2021
@kring kring moved this from Needs Triage to Backlog in Cesium for Unreal Jun 29, 2021
@kring
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kring commented Jun 28, 2023

This was implemented in #1017.

@kring kring closed this as completed Jun 28, 2023
Cesium for Unreal automation moved this from Backlog to Done Jun 28, 2023
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Labels
enhancement New feature or request glTF glTF models, and translating them to Unreal objects
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