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Set the material's shading model to unlit if the KHR_materials_unlit extension is present. The base color texture will need to hook into the emissive texture slot.
The text was updated successfully, but these errors were encountered:
Set the material's shading model to unlit if the
KHR_materials_unlit
extension is present. The base color texture will need to hook into the emissive texture slot.The text was updated successfully, but these errors were encountered: