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index.html
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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<title>Sprite.js</title>
<style>
body {
background: #ffd;
}
canvas {
outline: 1px solid black;
}
</style>
<script src="js/Sprite.js"></script>
</head>
<body>
<div id="test"></div>
<br>
<input id="btnPlay" type="button" value="play">
<input id="btnStop" type="button" value="stop">
<input id="btnResume" type="button" value="resume">
<script>
var sp = new Sprite({
el: '#test',
fps: 18,
// duration: 3000, // set duration will ignore fps
width: 320,
height: 320,
imgBaseUrl: 'images/',
imgName: 'demo-',
imgType: '.png',
imgStartIndex: 0,
imgEndIndex: 27,
repeat: -1,
autoPlay: false
}).init();
sp
.on('load', function(source) {
console.log('loaded');
// this.mount(document.getElementById('test'));
this.play();
})
.on('play', function() {
console.log('play');
})
.on('stop', function() {
console.log('stop');
})
.on('resume', function() {
console.log('resume');
})
.on('mounted', function() {
console.log('mounted');
});
btnPlay.addEventListener('click', function(e) {
sp.play();
});
btnStop.addEventListener('click', function(e) {
sp.stop();
});
btnResume.addEventListener('click', function(e) {
sp.resume();
});
</script>
</body>
</html>