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Option to save DDS textures in uncompressed format #2184

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GamerzHell9137 opened this issue Sep 4, 2023 · 1 comment · Fixed by #2201
Closed

Option to save DDS textures in uncompressed format #2184

GamerzHell9137 opened this issue Sep 4, 2023 · 1 comment · Fixed by #2201
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enhancement New feature or request

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@GamerzHell9137
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GamerzHell9137 commented Sep 4, 2023

I'm trying to upscale some textures for games but they are using uncompressed DDS format textures which need to be saved as such.
Atm chaiNNer is forcing one of the BCN formats and its not letting save in uncompressed format or in the original format of the texture (that would be preferable since games use a mix of uncompressed and other BCN formats, DXT5 as an example)

An option to choose uncompressed format for DDS files would be nice or ideally to automatically take the format the original file and save it as such.

image-1

The file uploaded is a dds uncompressed texture file so just rename the .zip to .dds or i can reupload the texture in a zip file if needed.

tex2d_0300cae2f72ebdcda8cccfa524f66170_1440x1440x1.zip

@GamerzHell9137 GamerzHell9137 changed the title Option to save upscaled DDS textures in original/uncompressed format Option to save DDS textures in uncompressed format Sep 4, 2023
@joeyballentine joeyballentine added the enhancement New feature or request label Sep 5, 2023
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This should be relatively easy to add. We use texconv behind the scenes to write DDS files, so we just have to pass it the right arguments.

That being said, we should probably add support for uncompressed formats with multiple bit depths. DDS supports basically anything that we could every want (R32G32B32, R16G16B16, R8G8B8, R5G6B5 + alpha variants), so we have to think about how to present this.

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