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I'm trying to upscale some textures for games but they are using uncompressed DDS format textures which need to be saved as such.
Atm chaiNNer is forcing one of the BCN formats and its not letting save in uncompressed format or in the original format of the texture (that would be preferable since games use a mix of uncompressed and other BCN formats, DXT5 as an example)
An option to choose uncompressed format for DDS files would be nice or ideally to automatically take the format the original file and save it as such.
The file uploaded is a dds uncompressed texture file so just rename the .zip to .dds or i can reupload the texture in a zip file if needed.
The text was updated successfully, but these errors were encountered:
GamerzHell9137
changed the title
Option to save upscaled DDS textures in original/uncompressed format
Option to save DDS textures in uncompressed format
Sep 4, 2023
This should be relatively easy to add. We use texconv behind the scenes to write DDS files, so we just have to pass it the right arguments.
That being said, we should probably add support for uncompressed formats with multiple bit depths. DDS supports basically anything that we could every want (R32G32B32, R16G16B16, R8G8B8, R5G6B5 + alpha variants), so we have to think about how to present this.
I'm trying to upscale some textures for games but they are using uncompressed DDS format textures which need to be saved as such.
Atm chaiNNer is forcing one of the BCN formats and its not letting save in uncompressed format or in the original format of the texture (that would be preferable since games use a mix of uncompressed and other BCN formats, DXT5 as an example)
An option to choose uncompressed format for DDS files would be nice or ideally to automatically take the format the original file and save it as such.
The file uploaded is a dds uncompressed texture file so just rename the .zip to .dds or i can reupload the texture in a zip file if needed.
tex2d_0300cae2f72ebdcda8cccfa524f66170_1440x1440x1.zip
The text was updated successfully, but these errors were encountered: