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Game8x8_Arkanoid.vcxproj
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Game8x8_Arkanoid.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C5F80730-F44F-4478-BDAE-6634EFC2CA88}</ProjectGuid>
<RootNamespace>
</RootNamespace>
<ProjectName>Game8x8_Arkanoid</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>
</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>
</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\..\Program Files (x86)\Arduino\libraries;$(ProjectDir)..\..\..\..\Program Files (x86)\Arduino\hardware\arduino\avr\libraries;C:\Users\Administrator\Documents\Arduino\libraries;$(ProjectDir)..\..\..\..\Program Files (x86)\Arduino\hardware\arduino\avr\cores\arduino;$(ProjectDir)..\..\..\..\Program Files (x86)\Arduino\hardware\arduino\avr\variants\standard;$(ProjectDir)..\Game8x8_Arkanoid;$(ProjectDir)..\..\..\..\Program Files (x86)\Arduino\hardware\tools\avr\avr\include\;$(ProjectDir)..\..\..\..\Program Files (x86)\Arduino\hardware\tools\avr\avr\include\avr\;$(ProjectDir)..\..\..\..\Program Files (x86)\Arduino\hardware\tools\avr\lib\gcc\avr\4.9.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ForcedIncludeFiles>$(ProjectDir)__vm\.Game8x8_Arkanoid.vsarduino.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<IgnoreStandardIncludePath>false</IgnoreStandardIncludePath>
<PreprocessorDefinitions>__AVR_ATmega328p__;__AVR_ATmega328P__;_VMDEBUG=1;F_CPU=16000000L;ARDUINO=106012;ARDUINO_AVR_UNO;ARDUINO_ARCH_AVR;__cplusplus=201103L;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ProjectCapability Include="VisualMicro" />
</ItemGroup>
<ItemGroup>
<None Include="Game8x8_Arkanoid.ino">
<FileType>CppCode</FileType>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Game8x8Graphics.h">
<FileType>CppCode</FileType>
</ClInclude>
<ClInclude Include="Game8x8JoyStick.h">
<FileType>CppCode</FileType>
</ClInclude>
<ClInclude Include="Game8x8Time.h">
<FileType>CppCode</FileType>
</ClInclude>
<ClInclude Include="Game8x8Tone.h">
<FileType>CppCode</FileType>
</ClInclude>
<ClInclude Include="LedControl.h">
<FileType>CppCode</FileType>
</ClInclude>
<ClInclude Include="__vm\.Game8x8_Arkanoid.vsarduino.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Game8x8Graphics.cpp" />
<ClCompile Include="Game8x8JoyStick.cpp" />
<ClCompile Include="Game8x8Time.cpp" />
<ClCompile Include="Game8x8Tone.cpp" />
<ClCompile Include="LedControl.cpp" />
</ItemGroup>
<PropertyGroup>
<DebuggerFlavor>VisualMicroDebugger</DebuggerFlavor>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>