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Hi Charles,
How exactly are you building the graph for BFS search to get the connected components in the detection pipeline? I could not find the code for detection pipeline in the repo. Are you planning to add it in near future? Thanks.
The text was updated successfully, but these errors were encountered:
I randomly select a point as seed point and try to find connected component. When no more points within a certain radius can be found, I will select a new seed point from the remaining points and repeat the process.
There is currently no plan to release that code. Hopefully someone will build a more robust 3D object detector upon current framework
Hi Charles,
How exactly are you building the graph for BFS search to get the connected components in the detection pipeline? I could not find the code for detection pipeline in the repo. Are you planning to add it in near future? Thanks.
The text was updated successfully, but these errors were encountered: