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bullet.py
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bullet.py
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import pygame
class Bullet(pygame.sprite.Sprite):
def __init__(self, player, game):
super().__init__()
self.player = player
self.game = game
self.image = pygame.image.load('assets/bullet.png')
self.image.convert_alpha()
self.rect = self.image.get_rect()
self.rect.x = player.rect.x + 16
self.rect.y = player.rect.y
self.velocity = 2
self.originImage = self.image
self.angle = 0
self.i = 0
def rotate(self):
self.angle += 8
self.image = pygame.transform.rotozoom(self.originImage, self.angle, 1)
self.rect = self.image.get_rect(center=self.rect.center)
def move(self):
if not self.game.checkCollision(self, self.game.allUfo):
self.rect.y -= self.velocity
self.rotate()
if self.rect.y < -32:
# permet la suppresion des balles à la sortie de l'écran
self.player.allBullet.remove(self)
else:
self.game.score += 1
self.player.allBullet.remove(self)