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Frogger

I will be using openFrameworks to create a Chicken Crossing Game.

OpenGameArt will be where I get a lot of the sprites for the video game. Audio will be provided by Freesound From a high level, I plan to implement a class that will control the game clock that will update the game at a specific millisecond interval (100). After every ~100 milliseconds (or constant time) the cars will move across the screen. Hopefully, I will be able to use third-party libraries to detect hit detection and be able to use the graphics library to display high scores, the pause menu, and death screen.

This project will probably have several abstract classes such as a dedicated Player class, Obstacle class that will be extended to Cars. Other libaries will probably be added but I will have to see how they come together throughout the course of this project.

I ended up using ofXGui and ofxCenteredTrueTypeFont.

Resources: