/
hive.dart
211 lines (163 loc) · 5.79 KB
/
hive.dart
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import 'dart:html';
import 'dart:async';
import 'package:drag_handler/drag_handler.dart';
import '../lib/gamestate.dart';
import '../lib/view.dart';
import '../lib/assets.dart';
import '../lib/parser.dart';
import '../lib/hex_math.dart';
import '../lib/gamemodel.dart';
import '../lib/rules.dart';
var camera = new Camera();
Bench bench;
void main() {
var assetLibrary = new AssetLibrary();
assetLibrary.downloadAssets().then((values) => start());
}
void start() {
layoutCanvas();
var gamestate = new GameState();
FileUploadInputElement fileUpload = querySelector("#file-upload-id");
fileUpload.onChange.listen((_) {
var files = fileUpload.files;
if (files.isEmpty) { return; }
var file = files.first;
var fileReader = new FileReader();
fileReader..readAsText(file)
..onLoadEnd.listen((_) => setupSGF(fileReader.result, gamestate));
});
var nextButton = querySelector("#control-forward-id");
nextButton.onClick.listen((_) => showNextMove(gamestate));
var previousButton = querySelector("#control-rewind-id");
previousButton.onClick.listen((_) => showPreviousMove(gamestate));
var firstButton = querySelector("#control-start-id");
firstButton.onClick.listen((_) => showFirstMove(gamestate));
var lastButton = querySelector("#control-end-id");
lastButton.onClick.listen((_) => showLastMove(gamestate));
AnchorElement uploadLink = querySelector('#upload-anchor-id');
uploadLink.onClick.listen((_) {
fileUpload.click();
});
var canvas = querySelector("#hive-canvas-id");
canvas.onClick.listen((event) => handleCanvasClick(event, gamestate));
var dragHandler = new DragHandler(canvas);
var adjustCamera = (DragEvent e) {
var movement = e.mouseEvent.movement;
camera.offsetX += movement.x;
camera.offsetY += movement.y;
render(gamestate);
};
dragHandler.onDragStart.listen(adjustCamera);
dragHandler.onDrag.listen(adjustCamera);
window.onKeyDown.listen((event) => handleKeyPress(event, gamestate));
window.onResize.listen((event) {
layoutCanvas();
render(gamestate);
});
SGF.downloadSGF().then((sgf) {
setupSGF(sgf, gamestate);
});
}
void handleKeyPress(KeyboardEvent event, GameState gamestate) {
switch (event.keyCode) {
case 37: //left
gamestate.stepBy(-1);
break;
case 38: //up
gamestate.step(gamestate.moves.length);
break;
case 39: //right
gamestate.stepBy(1);
break;
case 40: //down
gamestate.step(1);
break;
default: return;
}
render(gamestate);
}
void handleCanvasClick(MouseEvent event, GameState gamestate) {
var hexmap = new Hexmap(80, 90, .25);
var canvas = querySelector("#hive-canvas-id");
var initialTranslation = new Point(canvas.width / 4 - HexView.width / 4, canvas.height / 4 - HexView.height / 4 - Bench.height / 4);
var translatedPoint = event.offset - new Point(camera.offsetX, camera.offsetY) - initialTranslation;
var coordinate = hexAtPoint(hexmap, translatedPoint);
List<Move> moves = [];
Piece clickedPiece = gamestate.pieceAt(coordinate);
if (clickedPiece != null) {
moves.addAll(clickedPiece.moves(gamestate));
}
render(gamestate, moves: moves);
}
void setupSGF(String sgf, GameState gamestate) {
ParsedGame parsedGame = SGF.parseSGF(sgf);
bench = new Bench(parsedGame.player1, parsedGame.player2);
gamestate.initialize(parsedGame.gameEvents);
gamestate.step(1);
render(gamestate);
}
void showNextMove(GameState gamestate) {
gamestate.stepBy(1);
render(gamestate);
}
void showPreviousMove(GameState gamestate) {
gamestate.stepBy(-1);
render(gamestate);
}
void showFirstMove(GameState gamestate) {
gamestate.step(1);
render(gamestate);
}
void showLastMove(GameState gamestate) {
gamestate.stepToEnd();
render(gamestate);
}
class Camera {
num offsetX = 0, offsetY = 0;
}
void layoutCanvas() {
DivElement header = querySelector('#header-id');
DivElement progressBar = querySelector('#progress-bar-id');
CanvasElement canvas = querySelector("#hive-canvas-id");
var width = window.innerWidth;
var height = window.innerHeight - header.clientHeight - progressBar.clientHeight;
canvas.width = width * 2;
canvas.height = height * 2;
canvas.style.width = '${width}px';
canvas.style.height = '${height}px';
}
void render(GameState gamestate, { List<Move> moves : null }) {
CanvasElement canvas = querySelector("#hive-canvas-id");
DivElement progressBar = querySelector("#progress-bar-indicator-id");
progressBar.style.width = "${ canvas.width / 2 * gamestate.percentComplete - 2}px";
var context = canvas.context2D;
context.save();
var gradient = context.createLinearGradient(0, 0, 0, canvas.height);
gradient.addColorStop(0, '#F2E4B1');
gradient.addColorStop(1, '#E3C68C');
context.fillStyle = gradient;
context.fillRect(0, 0, canvas.width, canvas.height);
context.restore();
context.save();
context.translate(canvas.width / 2 - HexView.width / 2, (canvas.height - Bench.height) / 2 - HexView.height / 2);
context.translate(camera.offsetX * 2, camera.offsetY * 2);
List<TileView> tileViews = gamestate.toList().map((tile) => new TileView(tile, gamestate.piecesCoveredByTile(tile))).toList();
if (moves == null) { moves = []; }
List<MoveView> moveViews = moves.map((move) => new MoveView(move.targetLocation)).toList();
List<HexView> hexViews = [];
hexViews.addAll(tileViews);
hexViews.addAll(moveViews);
hexViews.sort((t1, t2) {
var rowCompare = t1.row.compareTo(t2.row);
if (rowCompare != 0) { return rowCompare; }
var heightCompare = t1.stackHeight.compareTo(t2.stackHeight);
if (heightCompare != 0) { return heightCompare; }
var colCompare = t1.col.compareTo(t2.col);
return colCompare;
});
for (HexView hexView in hexViews) {
hexView.draw(context);
}
context.restore();
bench.draw(context, canvas, gamestate);
}