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PP_Bloom.shader
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PP_Bloom.shader
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Shader "Custom/PP_Bloom"
{
Properties
{
_MainTex("Main Tex", 2D) = "white" {}
}
SubShader
{
Tags
{
"RenderPipeline" = "UniversalPipeline"
}
Cull Off
ZWrite Off
ZTest Always
HLSLINCLUDE
#include "Assets/Shader/PostProcess/Bloom.hlsl"
ENDHLSL
Pass
{
Name "Extract Luminanice"
HLSLPROGRAM
#pragma vertex ExtractLumVS
#pragma fragment ExtractLumPS
ENDHLSL
}
Pass
{
NAME "Down Sample"
HLSLPROGRAM
#pragma vertex DownSampleVS
#pragma fragment DownSamplePS
ENDHLSL
}
Pass
{
NAME "Up Sample"
HLSLPROGRAM
#pragma vertex UpSampleVS
#pragma fragment UpSamplePS
ENDHLSL
}
Pass
{
Name "add blur with source RT"
HLSLPROGRAM
#pragma vertex BloomVS
#pragma fragment BloomPS
ENDHLSL
}
}
}